private void connectionChanged(ConnectionInformation information, ConnectionState state) { if (state == ConnectionState.closed) { CloseConnection(information.getConnectionID()); liveConnections.Remove(information.getConnectionID()); } }
private void manager_connectionEvent(ConnectionInformation connection) { liveConnections.Add(connection.getConnectionID(), connection); connection.connectionChanged += connectionChanged; PiciEnvironment.GetGame().GetClientManager().CreateAndStartClient((uint)connection.getConnectionID(), connection); }