private void connectionChanged(ConnectionInformation information, ConnectionState state)
 {
     if (state == ConnectionState.closed)
     {
         CloseConnection(information.getConnectionID());
         liveConnections.Remove(information.getConnectionID());
     }
 }
 private void manager_connectionEvent(ConnectionInformation connection)
 {
     liveConnections.Add(connection.getConnectionID(), connection);
     connection.connectionChanged += connectionChanged;
     PiciEnvironment.GetGame().GetClientManager().CreateAndStartClient((uint)connection.getConnectionID(), connection);
 }