public TargaImage() { this.objTargaFooter = new TargaFooter(); this.objTargaHeader = new TargaHeader(); this.objTargaExtensionArea = new TargaExtensionArea(); this.bmpTargaImage = null; }
/// <summary> /// Clears out all objects and resources. /// </summary> private void ClearAll() { if (this.bmpTargaImage != null) { this.bmpTargaImage.Dispose(); this.bmpTargaImage = null; } if (this.ImageByteHandle.IsAllocated) { this.ImageByteHandle.Free(); } this.objTargaHeader = new TargaHeader(); this.objTargaExtensionArea = new TargaExtensionArea(); this.objTargaFooter = new TargaFooter(); this.eTGAFormat = TGAFormat.UNKNOWN; this.intStride = 0; this.intPadding = 0; this.rows.Clear(); this.row.Clear(); this.strFileName = string.Empty; }
/// <summary> /// Clears out all objects and resources. /// </summary> private void ClearAll() { if (this.bmpTargaImage != null) { this.bmpTargaImage.Dispose(); this.bmpTargaImage = null; } if (this.ImageByteHandle.IsAllocated) this.ImageByteHandle.Free(); if (this.ThumbnailByteHandle.IsAllocated) this.ThumbnailByteHandle.Free(); this.objTargaHeader = new TargaHeader(); this.objTargaExtensionArea = new TargaExtensionArea(); this.objTargaFooter = new TargaFooter(); this.eTGAFormat = TGAFormat.UNKNOWN; this.intStride = 0; this.intPadding = 0; this.rows.Clear(); this.row.Clear(); this.strFileName = string.Empty; }
/// <summary> /// Creates a new instance of the TargaImage object. /// </summary> public TargaImage() { this.objTargaFooter = new TargaFooter(); this.objTargaHeader = new TargaHeader(); this.objTargaExtensionArea = new TargaExtensionArea(); this.bmpTargaImage = null; this.bmpImageThumbnail = null; }
/// <summary> /// Dispose(bool disposing) executes in two distinct scenarios. /// If disposing equals true, the method has been called directly /// or indirectly by a user's code. Managed and unmanaged resources /// can be disposed. /// If disposing equals false, the method has been called by the /// runtime from inside the finalizer and you should not reference /// other objects. Only unmanaged resources can be disposed. /// </summary> /// <param name="disposing">If true dispose all resources, else dispose only release unmanaged resources.</param> protected virtual void Dispose(bool disposing) { // Check to see if Dispose has already been called. if (!this.disposed) { // If disposing equals true, dispose all managed // and unmanaged resources. if (disposing) { // Dispose managed resources. if (this.bmpTargaImage != null) { this.bmpTargaImage.Dispose(); } if (this.bmpImageThumbnail != null) { this.bmpImageThumbnail.Dispose(); } if (this.ImageByteHandle != null) { if (this.ImageByteHandle.IsAllocated) { this.ImageByteHandle.Free(); } } if (this.ThumbnailByteHandle != null) { if (this.ThumbnailByteHandle.IsAllocated) { this.ThumbnailByteHandle.Free(); } } if (this.objTargaHeader != null) { objTargaHeader.ColorMap.Clear(); objTargaHeader = null; } if (this.objTargaExtensionArea != null) { objTargaExtensionArea.ColorCorrectionTable.Clear(); objTargaExtensionArea.ScanLineTable.Clear(); objTargaExtensionArea = null; } objTargaFooter = null; } // Release unmanaged resources. If disposing is false, // only the following code is executed. // ** release unmanged resources here ** // Note that this is not thread safe. // Another thread could start disposing the object // after the managed resources are disposed, // but before the disposed flag is set to true. // If thread safety is necessary, it must be // implemented by the client. } disposed = true; }