Example #1
0
        public void Run(Player playerOne)
        {
            Room levelThree = new Room(20, 20, 20, 20);

            playerOne.PositionX = 1;
            playerOne.PositionY = 11;
            EncounterEvents encounter = new EncounterEvents();

            // 80 enemies: 3 bosses, 20 hard, 27 medium, 30 easy

            // Easy:
            // Level 2 Cockroach: ("Cockroach", 2, 10, 0.9, 6, 2, 200, 2, 3, 2);
            Enemy cockroachOne   = new Enemy("Cockroach", 5, 25, 0.7, 15, 2, 800, 5, 1, 1);
            Enemy cockroachTwo   = new Enemy("Cockroach", 5, 25, 0.7, 15, 2, 800, 5, 15, 1);
            Enemy cockroachThree = new Enemy("Cockroach", 5, 25, 0.7, 15, 2, 800, 5, 20, 1);
            Enemy cockroachFour  = new Enemy("Cockroach", 5, 25, 0.7, 15, 2, 800, 5, 4, 3);
            Enemy cockroachFive  = new Enemy("Cockroach", 5, 25, 0.7, 15, 2, 800, 5, 12, 3);
            Enemy cockroachSix   = new Enemy("Cockroach", 5, 25, 0.7, 15, 2, 800, 5, 17, 3);
            Enemy cockroachSeven = new Enemy("Cockroach", 5, 25, 0.7, 15, 2, 800, 5, 2, 6);
            Enemy cockroachEight = new Enemy("Cockroach", 5, 25, 0.7, 15, 2, 800, 5, 9, 6);
            Enemy cockroachNine  = new Enemy("Cockroach", 5, 25, 0.7, 15, 2, 800, 5, 14, 6);
            Enemy cockroachTen   = new Enemy("Cockroach", 5, 25, 0.7, 15, 2, 800, 5, 5, 9);
            // Level 2 Rat: ("Rat", 2, 14, 0.9, 10, 2, 300, 2, 3, 12);
            Enemy ratOne   = new Enemy("Infernal Rat", 5, 35, 0.7, 25, 2, 1200, 5, 8, 8);
            Enemy ratTwo   = new Enemy("Infernal Rat", 5, 35, 0.7, 25, 2, 1200, 5, 11, 8);
            Enemy ratThree = new Enemy("Infernal Rat", 5, 35, 0.7, 25, 2, 1200, 5, 2, 10);
            Enemy ratFour  = new Enemy("Infernal Rat", 5, 35, 0.7, 25, 2, 1200, 5, 17, 10);
            Enemy ratFive  = new Enemy("Infernal Rat", 5, 35, 0.7, 25, 2, 1200, 5, 19, 10);
            Enemy ratSix   = new Enemy("Infernal Rat", 5, 35, 0.7, 25, 2, 1200, 5, 2, 12);
            Enemy ratSeven = new Enemy("Infernal Rat", 5, 35, 0.7, 25, 2, 1200, 5, 6, 12);
            Enemy ratEight = new Enemy("Infernal Rat", 5, 35, 0.7, 25, 2, 1200, 5, 10, 12);
            Enemy ratNine  = new Enemy("Infernal Rat", 5, 35, 0.7, 25, 2, 1200, 5, 14, 12);
            Enemy ratTen   = new Enemy("Infernal Rat", 5, 35, 0.7, 25, 2, 1200, 5, 19, 12);
            // Level 2 Slime: ("Slime", 2, 14, 0.9, 10, 1, 300, 2, 15, 15);
            Enemy slimeOne   = new Enemy("Glowing Slime", 5, 35, 0.7, 25, 1, 1200, 5, 1, 14);
            Enemy slimeTwo   = new Enemy("Glowing Slime", 5, 35, 0.7, 25, 1, 1200, 5, 4, 14);
            Enemy slimeThree = new Enemy("Glowing Slime", 5, 35, 0.7, 25, 1, 1200, 5, 8, 14);
            Enemy slimeFour  = new Enemy("Glowing Slime", 5, 35, 0.7, 25, 1, 1200, 5, 16, 14);
            Enemy slimeFive  = new Enemy("Glowing Slime", 5, 35, 0.7, 25, 1, 1200, 5, 20, 14);
            Enemy slimeSix   = new Enemy("Glowing Slime", 5, 35, 0.7, 25, 1, 1200, 5, 1, 16);
            Enemy slimeSeven = new Enemy("Glowing Slime", 5, 35, 0.7, 25, 1, 1200, 5, 4, 16);
            Enemy slimeEight = new Enemy("Glowing Slime", 5, 35, 0.7, 25, 1, 1200, 5, 12, 16);
            Enemy slimeNine  = new Enemy("Glowing Slime", 5, 35, 0.7, 25, 1, 1200, 5, 4, 19);
            Enemy slimeTen   = new Enemy("Glowing Slime", 5, 35, 0.7, 25, 1, 1200, 5, 7, 19);
            // Medium:
            // Level 2 Skeleton: ("Skeleton", 4, 24, 0.8, 16, 1, 500, 4, 2, 3);
            Enemy skeletonOne   = new Enemy("Smoldering Skeleton", 10, 60, 0.6, 40, 1, 2000, 10, 14, 19);
            Enemy skeletonTwo   = new Enemy("Smoldering Skeleton", 10, 60, 0.6, 40, 1, 2000, 10, 18, 19);
            Enemy skeletonThree = new Enemy("Smoldering Skeleton", 10, 60, 0.6, 40, 1, 2000, 10, 1, 2);
            Enemy skeletonFour  = new Enemy("Smoldering Skeleton", 10, 60, 0.6, 40, 1, 2000, 10, 13, 2);
            Enemy skeletonFive  = new Enemy("Smoldering Skeleton", 10, 60, 0.6, 40, 1, 2000, 10, 2, 3);
            Enemy skeletonSix   = new Enemy("Smoldering Skeleton", 10, 60, 0.6, 40, 1, 2000, 10, 6, 3);
            Enemy skeletonSeven = new Enemy("Smoldering Skeleton", 10, 60, 0.6, 40, 1, 2000, 10, 11, 3);
            Enemy skeletonEight = new Enemy("Smoldering Skeleton", 10, 60, 0.6, 40, 1, 2000, 10, 1, 5);
            Enemy skeletonNine  = new Enemy("Smoldering Skeleton", 10, 60, 0.6, 40, 1, 2000, 10, 4, 5);
            // Level 2 Ghost: ("Ghost", 4, 26, 0.7, 14, 1, 500, 8, 3, 7);
            Enemy ghostOne   = new Enemy("Gleaming Ghost", 10, 65, 0.5, 35, 1, 2000, 20, 13, 5);
            Enemy ghostTwo   = new Enemy("Gleaming Ghost", 10, 65, 0.5, 35, 1, 2000, 20, 17, 5);
            Enemy ghostThree = new Enemy("Gleaming Ghost", 10, 65, 0.5, 35, 1, 2000, 20, 2, 8);
            Enemy ghostFour  = new Enemy("Gleaming Ghost", 10, 65, 0.5, 35, 1, 2000, 20, 8, 10);
            Enemy ghostFive  = new Enemy("Gleaming Ghost", 10, 65, 0.5, 35, 1, 2000, 20, 11, 8);
            Enemy ghostSix   = new Enemy("Gleaming Ghost", 10, 65, 0.5, 35, 1, 2000, 20, 17, 8);
            Enemy ghostSeven = new Enemy("Gleaming Ghost", 10, 65, 0.5, 35, 1, 2000, 20, 2, 13);
            Enemy ghostEight = new Enemy("Gleaming Ghost", 10, 65, 0.5, 35, 1, 2000, 20, 7, 13);
            Enemy ghostNine  = new Enemy("Gleaming Ghost", 10, 65, 0.5, 35, 1, 2000, 20, 13, 13);
            // Level 2 Witch: ("Witch", 4, 24, 0.8, 16, 1, 500, 4, 10, 14);
            Enemy witchOne   = new Enemy("Blazing Witch", 10, 60, 0.6, 40, 1, 2000, 10, 2, 15);
            Enemy witchTwo   = new Enemy("Blazing Witch", 10, 60, 0.6, 40, 1, 2000, 10, 8, 15);
            Enemy witchThree = new Enemy("Blazing Witch", 10, 60, 0.6, 40, 1, 2000, 10, 15, 15);
            Enemy witchFour  = new Enemy("Blazing Witch", 10, 60, 0.6, 40, 1, 2000, 10, 2, 17);
            Enemy witchFive  = new Enemy("Blazing Witch", 10, 60, 0.6, 40, 1, 2000, 10, 14, 17);
            Enemy witchSix   = new Enemy("Blazing Witch", 10, 60, 0.6, 40, 1, 2000, 10, 19, 17);
            Enemy witchSeven = new Enemy("Blazing Witch", 10, 60, 0.6, 40, 1, 2000, 10, 20, 17);
            Enemy witchEight = new Enemy("Blazing Witch", 10, 60, 0.6, 40, 1, 2000, 10, 17, 19);
            Enemy witchNine  = new Enemy("Blazing Witch", 10, 60, 0.6, 40, 1, 2000, 10, 17, 20);
            // Hard:
            // Level 2 Hard: ("Demon", 6, 34, 0.7, 26, 2, 700, 6, 9, 13);
            Enemy dragonOne       = new Enemy("Dragon", 15, 85, 0.5, 65, 3, 2800, 25, 10, 6);
            Enemy dragonTwo       = new Enemy("Dragon", 15, 85, 0.5, 65, 3, 2800, 25, 15, 6);
            Enemy dragonThree     = new Enemy("Dragon", 15, 85, 0.5, 65, 3, 2800, 25, 9, 8);
            Enemy dragonFour      = new Enemy("Dragon", 15, 85, 0.5, 65, 3, 2800, 25, 16, 8);
            Enemy dragonFive      = new Enemy("Dragon", 15, 85, 0.5, 65, 3, 2800, 25, 7, 9);
            Enemy dragonSix       = new Enemy("Dragon", 15, 85, 0.5, 65, 3, 2800, 25, 9, 10);
            Enemy dragonSeven     = new Enemy("Dragon", 15, 85, 0.5, 65, 3, 2800, 25, 13, 10);
            Enemy dragonEight     = new Enemy("Dragon", 15, 85, 0.5, 65, 3, 2800, 25, 7, 11);
            Enemy dragonNine      = new Enemy("Dragon", 15, 85, 0.5, 65, 3, 2800, 25, 10, 11);
            Enemy dragonTen       = new Enemy("Dragon", 15, 85, 0.5, 65, 3, 2800, 25, 15, 11);
            Enemy dragonEleven    = new Enemy("Dragon", 15, 85, 0.5, 65, 3, 2800, 25, 7, 14);
            Enemy dragonTwelve    = new Enemy("Dragon", 15, 85, 0.5, 65, 3, 2800, 25, 12, 14);
            Enemy dragonThirteen  = new Enemy("Dragon", 15, 85, 0.5, 65, 3, 2800, 25, 15, 14);
            Enemy dragonFourteen  = new Enemy("Dragon", 15, 85, 0.5, 65, 3, 2800, 25, 10, 16);
            Enemy dragonFifteen   = new Enemy("Dragon", 15, 85, 0.5, 65, 3, 2800, 25, 13, 16);
            Enemy dragonSixteen   = new Enemy("Dragon", 15, 85, 0.5, 65, 3, 2800, 25, 13, 18);
            Enemy dragonSeventeen = new Enemy("Dragon", 15, 85, 0.5, 65, 3, 2800, 25, 13, 19);
            Enemy dragonEighteen  = new Enemy("Dragon", 15, 85, 0.5, 65, 3, 2800, 25, 16, 17);
            Enemy dragonNineteen  = new Enemy("Dragon", 15, 85, 0.5, 65, 3, 2800, 25, 17, 18);
            Enemy dragonTwenty    = new Enemy("Dragon", 15, 85, 0.5, 65, 3, 2800, 25, 16, 17);
            // Boss:
            // Level 2 Boss: ("", 10, 50, 0.6, 40, 2, 1000, 8, 7, 13);
            Enemy levelThreeBossOne   = new Enemy("DRAGON OF DAMNATION", 30, 150, 0.5, 100, 3, 10000, 25, 19, 19);
            Enemy levelThreeBossTwo   = new Enemy("DRAGON OF DAMNATION", 30, 150, 0.5, 100, 3, 10000, 25, 20, 19);
            Enemy levelThreeBossThree = new Enemy("DRAGON OF DAMNATION", 30, 150, 0.5, 100, 3, 10000, 25, 18, 20);

            List <Enemy> enemyList = new List <Enemy> {
                cockroachOne, cockroachTwo, cockroachThree, cockroachFour, cockroachFive, cockroachSix, cockroachSeven, cockroachEight, cockroachNine, cockroachTen, ratOne, ratTwo, ratThree, ratFour, ratFive, ratSix, ratSeven, ratEight, ratNine, ratTen, slimeOne, slimeTwo, slimeThree, slimeFour, slimeFive, slimeSix, slimeSeven, slimeEight, slimeNine, slimeTen, skeletonOne, skeletonTwo, skeletonThree, skeletonFour, skeletonFive, skeletonSix, skeletonSeven, skeletonEight, skeletonNine, ghostOne, ghostTwo, ghostThree, ghostFour, ghostFive, ghostSix, ghostSeven, ghostEight, ghostNine, witchOne, witchTwo, witchThree, witchFour, witchFive, witchSix, witchSeven, witchEight, witchNine, dragonOne, dragonTwo, dragonThree, dragonFour, dragonFive, dragonSix, dragonSeven, dragonEight, dragonNine, dragonTen, dragonEleven, dragonTwelve, dragonThirteen, dragonFourteen, dragonFifteen, dragonSixteen, dragonSeventeen, dragonEighteen, dragonNineteen, dragonTwenty, levelThreeBossOne, levelThreeBossTwo, levelThreeBossThree
            };


            void GamePlay()
            {
                var myPlayer = new SoundPlayer();

                myPlayer.SoundLocation = AppDomain.CurrentDomain.BaseDirectory + "\\LevelThree.wav";
                myPlayer.PlayLooping();

                Console.Clear();
                Console.WriteLine("Level Three\n" +
                                  "The air shimmers past recognition...");
                while (true)
                {
                    if (playerOne.GameOver)
                    {
                        myPlayer.Stop();
                        Console.WriteLine("\nGAME OVER");
                        return;
                    }
                    else
                    {
                        playerOne.Move(levelThree);
                        foreach (Enemy enemy in enemyList)
                        {
                            enemy.Move(levelThree);
                        }
                        if (playerOne.PositionX == levelThree.StairX && playerOne.PositionY == levelThree.StairY)
                        {
                            myPlayer.Stop();
                            Console.WriteLine("CONGRATULATIONS!!! YOU BEAT THE GAME!!!");
                            return;
                        }
                        foreach (Enemy enemy in enemyList)
                        {
                            if (playerOne.PositionX == enemy.PositionX && playerOne.PositionY == enemy.PositionY)
                            {
                                encounter.Encounter(playerOne, enemy);
                            }
                        }
                        Console.WriteLine(levelThree.ExitProximity(playerOne));
                    }
                }
            }

            GamePlay();
        }
        public void Run()
        {
            EncounterEvents encounter = new EncounterEvents();
            Player          playerOne = new Player(1, 6);
            Room            levelOne  = new Room(10, 10, 8, 3);
            LevelTwo        levelTwo  = new LevelTwo();
            // 10 enemies: 1 boss, 2 hard, 3 medium, 4 easy
            Enemy cockroachOne = new Enemy("Cockroach", 1, 5, 1, 3, 2, 50, 1, 2, 3);
            Enemy cockroachTwo = new Enemy("Cockroach", 1, 5, 1, 3, 2, 50, 1, 4, 8);
            Enemy rat          = new Enemy("Blood Rat", 1, 7, 1, 5, 2, 75, 1, 4, 4);
            Enemy slime        = new Enemy("Crimson Slime", 1, 7, 1, 5, 1, 75, 1, 2, 9);
            Enemy skeleton     = new Enemy("Marrow Skeleton", 2, 12, 0.9, 8, 1, 125, 2, 7, 8);
            Enemy ghost        = new Enemy("Hungry Ghost", 2, 13, 0.8, 7, 1, 125, 4, 6, 2);
            Enemy witch        = new Enemy("Wilting Witch", 2, 12, 0.9, 8, 1, 125, 2, 5, 10);
            Enemy vampireOne   = new Enemy("Vampire", 3, 17, 0.8, 13, 2, 175, 3, 8, 6);
            Enemy vampireTwo   = new Enemy("Vampire", 3, 17, 0.8, 13, 2, 175, 3, 10, 2);
            Enemy levelOneBoss = new Enemy("GRIGORE STRIGOI", 5, 25, 0.7, 20, 1, 250, 4, 9, 4);

            List <Enemy> enemyList = new List <Enemy>()
            {
                cockroachOne, cockroachTwo, rat, slime, skeleton, ghost, witch, vampireOne, vampireTwo, levelOneBoss
            };


            void GamePlay()
            {
                Console.WriteLine("Welcome\n\n" +
                                  "-Use WASD to move around.\n" +
                                  "-Use arrow keys to step by one tile only.\n" +
                                  "-Press \"M\" at any time to view your stats.\n" +
                                  "-Press \"Q\" at any time to quit.\n\n\n" +
                                  "Enter a name:");
                playerOne.Name = Console.ReadLine();
                Console.Clear();
                Console.WriteLine("Level One\n" +
                                  "The smell of iron fills the air...");

                var myPlayer = new SoundPlayer();

                myPlayer.SoundLocation = AppDomain.CurrentDomain.BaseDirectory + "\\LevelOne.wav";
                myPlayer.PlayLooping();

                while (true)
                {
                    if (playerOne.GameOver)
                    {
                        myPlayer.Stop();
                        Console.WriteLine("\nGAME OVER");
                        return;
                    }
                    else
                    {
                        playerOne.Move(levelOne);
                        foreach (Enemy enemy in enemyList)
                        {
                            enemy.Move(levelOne);
                        }
                        if (playerOne.PositionX == levelOne.StairX && playerOne.PositionY == levelOne.StairY)
                        {
                            myPlayer.Stop();
                            levelTwo.Run(playerOne);
                            return;
                        }
                        foreach (Enemy enemy in enemyList)
                        {
                            if (playerOne.PositionX == enemy.PositionX && playerOne.PositionY == enemy.PositionY)
                            {
                                encounter.Encounter(playerOne, enemy);
                            }
                        }
                        Console.WriteLine(levelOne.ExitProximity(playerOne));
                    }
                }
            }

            GamePlay();
        }
        public void Run(Player playerOne)
        {
            playerOne.PositionX = 1;
            playerOne.PositionY = 8;
            Room            levelTwo   = new Room(15, 15, 8, 13);
            LevelThree      levelThree = new LevelThree();
            EncounterEvents encounter  = new EncounterEvents();
            // 30 enemies: 2 bosses, 6 hard, 9 medium, 13 easy

            //Level 1 Cockroach: ("Cockroach", 1, 5, 1, 3, 2, 50, 1, 2, 3);
            Enemy cockroachOne   = new Enemy("Cockroach", 2, 10, 0.9, 6, 2, 200, 2, 3, 2);
            Enemy cockroachTwo   = new Enemy("Cockroach", 2, 10, 0.9, 6, 2, 200, 2, 8, 2);
            Enemy cockroachThree = new Enemy("Cockroach", 2, 10, 0.9, 6, 2, 200, 2, 13, 4);
            Enemy cockroachFour  = new Enemy("Cockroach", 2, 10, 0.9, 6, 2, 200, 2, 10, 7);
            Enemy cockroachFive  = new Enemy("Cockroach", 2, 10, 0.9, 6, 2, 200, 2, 6, 9);
            //Level 1 Rat: ("Blood Rat", 1, 7, 1, 5, 2, 75, 1, 4, 4);
            Enemy ratOne   = new Enemy("Anxious Rat", 2, 14, 0.9, 10, 2, 300, 2, 3, 12);
            Enemy ratTwo   = new Enemy("Anxious Rat", 2, 14, 0.9, 10, 2, 300, 2, 5, 15);
            Enemy ratThree = new Enemy("Anxious Rat", 2, 14, 0.9, 10, 2, 300, 2, 11, 15);
            Enemy ratFour  = new Enemy("Anxious Rat", 2, 14, 0.9, 10, 2, 300, 2, 1, 15);
            //Level 1 Slime: ("Crimson Slime", 1, 7, 1, 5, 1, 75, 1, 2, 9);
            Enemy slimeOne   = new Enemy("Stress Slime", 2, 14, 0.9, 10, 1, 300, 2, 15, 15);
            Enemy slimeTwo   = new Enemy("Stress Slime", 2, 14, 0.9, 10, 1, 300, 2, 2, 5);
            Enemy slimeThree = new Enemy("Stress Slime", 2, 14, 0.9, 10, 1, 300, 2, 2, 10);
            Enemy slimeFour  = new Enemy("Stress Slime", 2, 14, 0.9, 10, 1, 300, 2, 15, 7);
            //Level 1 Skeleton: ("Marrow Skeleton", 2, 12, 0.9, 8, 1, 125, 2, 7, 8);
            Enemy skeletonOne   = new Enemy("Forgotten Skeleton", 4, 24, 0.8, 16, 1, 500, 4, 2, 3);
            Enemy skeletonTwo   = new Enemy("Forgotten Skeleton", 4, 24, 0.8, 16, 1, 500, 4, 6, 11);
            Enemy skeletonThree = new Enemy("Forgotten Skeleton", 4, 24, 0.8, 16, 1, 500, 4, 6, 14);
            //Level 1 Ghost: ("Hungry Ghost", 2, 13, 0.8, 7, 1, 125, 4, 6, 2);
            Enemy ghostOne   = new Enemy("Hypnotic Ghost", 4, 26, 0.7, 14, 1, 500, 8, 3, 7);
            Enemy ghostTwo   = new Enemy("Hypnotic Ghost", 4, 26, 0.7, 14, 1, 500, 8, 10, 4);
            Enemy ghostThree = new Enemy("Hypnotic Ghost", 4, 26, 0.7, 14, 1, 500, 8, 11, 10);
            //Level 1 Witch: ("Wilting Witch", 2, 12, 0.9, 8, 1, 125, 2, 5, 10);
            Enemy witchOne   = new Enemy("Void Witch", 4, 24, 0.8, 16, 1, 500, 4, 10, 14);
            Enemy witchTwo   = new Enemy("Void Witch", 4, 24, 0.8, 16, 1, 500, 4, 7, 8);
            Enemy witchThree = new Enemy("Void Witch", 4, 24, 0.8, 16, 1, 500, 4, 4, 15);
            //Level 1 Hard: ("Vampire", 3, 17, 0.8, 13, 2, 175, 3, 8, 6);
            Enemy demonOne   = new Enemy("Daemon", 6, 34, 0.7, 26, 2, 700, 6, 9, 13);
            Enemy demonTwo   = new Enemy("Daemon", 6, 34, 0.7, 26, 2, 700, 6, 5, 13);
            Enemy demonThree = new Enemy("Daemon", 6, 34, 0.7, 26, 2, 700, 6, 8, 10);
            Enemy demonFour  = new Enemy("Daemon", 6, 34, 0.7, 26, 2, 700, 6, 6, 6);
            Enemy demonFive  = new Enemy("Daemon", 6, 34, 0.7, 26, 2, 700, 6, 14, 8);
            Enemy demonSix   = new Enemy("Daemon", 6, 34, 0.7, 26, 2, 700, 6, 12, 12);
            //Level 1 Boss: ("GRIGORE STRIGOI", 5, 25, 0.7, 20, 1, 250, 4, 9, 4);
            Enemy levelTwoBoss    = new Enemy("DRUDENKOPF", 10, 50, 0.6, 40, 2, 1000, 8, 7, 13);
            Enemy levelTwoBossTwo = new Enemy("DRUDENKOPF", 10, 50, 0.6, 40, 2, 1000, 8, 8, 12);

            List <Enemy> enemyList = new List <Enemy> {
                cockroachOne, cockroachTwo, cockroachThree, cockroachFour, cockroachFive, ratOne, ratTwo, ratThree, ratFour, slimeOne, slimeTwo, slimeThree, slimeFour, skeletonOne, skeletonTwo, skeletonThree, ghostOne, ghostTwo, ghostThree, witchOne, witchTwo, witchThree, demonOne, demonTwo, demonThree, demonFour, demonFive, demonSix, levelTwoBoss, levelTwoBossTwo
            };


            void GamePlay()
            {
                var myPlayer = new SoundPlayer();

                myPlayer.SoundLocation = AppDomain.CurrentDomain.BaseDirectory + "\\LevelTwo.wav";
                myPlayer.PlayLooping();

                Console.Clear();
                Console.WriteLine("Level Two\n" +
                                  "Something feels familiar. And unsettling...");
                while (true)
                {
                    if (playerOne.GameOver)
                    {
                        myPlayer.Stop();
                        Console.WriteLine("\nGAME OVER");
                        return;
                    }
                    else
                    {
                        playerOne.Move(levelTwo);
                        foreach (Enemy enemy in enemyList)
                        {
                            enemy.Move(levelTwo);
                        }
                        if (playerOne.PositionX == levelTwo.StairX && playerOne.PositionY == levelTwo.StairY)
                        {
                            myPlayer.Stop();
                            levelThree.Run(playerOne);
                            return;
                        }
                        foreach (Enemy enemy in enemyList)
                        {
                            if (playerOne.PositionX == enemy.PositionX && playerOne.PositionY == enemy.PositionY)
                            {
                                encounter.Encounter(playerOne, enemy);
                            }
                        }
                        Console.WriteLine(levelTwo.ExitProximity(playerOne));
                    }
                }
            }

            GamePlay();
        }