private void UnitHolderOnUnitChanged(object sender, UnitEventArg unitEventArg) { _unitChangedEventFired = true; }
private void PlayerOnFreeUnitRemoved(object sender, UnitEventArg unitEventArg) { _stackPanelWrapper.RemoveUIElement(new ObjectHolder(sender)); }
private void SelectedUnitEventFired(object s, UnitEventArg e) { _selectedUnitEventFired = true; }
private void FreeUnitRemovedEventFired(object s, UnitEventArg e) { _freeUnitRemovedEventFired = true; }
private void UnitHolderOnUnitChanged(object sender, UnitEventArg unitEventArg) { OnPropertyChanged("Name"); }