private void UnitHolderOnUnitChanged(object sender, UnitEventArg unitEventArg)
 {
     _unitChangedEventFired = true;
 }
Beispiel #2
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 private void PlayerOnFreeUnitRemoved(object sender, UnitEventArg unitEventArg)
 {
     _stackPanelWrapper.RemoveUIElement(new ObjectHolder(sender));
 }
Beispiel #3
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 private void SelectedUnitEventFired(object s, UnitEventArg e)
 {
     _selectedUnitEventFired = true;
 }
Beispiel #4
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 private void FreeUnitRemovedEventFired(object s, UnitEventArg e)
 {
     _freeUnitRemovedEventFired = true;
 }
Beispiel #5
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 private void UnitHolderOnUnitChanged(object sender, UnitEventArg unitEventArg)
 {
     OnPropertyChanged("Name");
 }