public void AddGreetingCommand(Scene scene) { scene.AddCommand( "greet", // name of the command "Displays a personalized greeting message", // description of the command "greetIn this example, the AddGreetingCommand method takes a Scene object as an argument and adds the "greet" command to it. The syntax of the command is "greet", // syntax of the command (string[] args) => { // delegate to execute the command string name = args[0]; scene.SayToAllUsers($"Welcome to the scene, {name}!"); } ); }