private void DrawLines2f_GL_1_1(Vertex2f[] vertices) { if ((vertices.Length % 2) != 0) { throw new ArgumentException("length not a multiple of 2", "vertices"); } using (MemoryLock memoryLock = new MemoryLock(vertices)) { // Setup arrays Gl.VertexPointer(2, VertexPointerType.Float, 0, memoryLock.Address); Gl.EnableClientState(EnableCap.VertexArray); // Draw arrays Gl.DrawArrays(PrimitiveType.Lines, 0, vertices.Length); } }
/// <summary> /// Draw the elements. /// </summary> /// <param name="ctx"> /// The <see cref="GraphicsContext"/> used for drawing. /// </param> public override void Draw(GraphicsContext ctx) { uint count = ElementCount != 0 ? ElementCount : _VertexArrayObject.ArrayLength; Gl.DrawArrays(ElementsMode, (int)ElementOffset, (int)count); }