/// <summary> /// Clear surface buffers. /// </summary> /// <param name="ctx"> /// A <see cref="GraphicsContext"/> used for clearing buffers. /// </param> /// <param name="bufferMask"> /// A <see cref="GraphicsBuffersFormat.BufferType"/> indicating which buffers to clear. /// </param> public void Clear(GraphicsContext ctx, GraphicsBuffersFormat.BufferType bufferMask) { // Update clear values (only what is necessary) if ((bufferMask & GraphicsBuffersFormat.BufferType.Color) != 0) { Gl.ClearColor(mClearColor.Red, mClearColor.Green, mClearColor.Blue, mClearColor.Alpha); } if ((bufferMask & GraphicsBuffersFormat.BufferType.Depth) != 0) { Gl.ClearDepth(mClearDepth); } if ((bufferMask & GraphicsBuffersFormat.BufferType.Stencil) != 0) { Gl.ClearStencil(mClearStencil); } // Clear Gl.Clear(GetClearFlags(bufferMask)); }