Example #1
0
        //
        // C++:  RotatedRect CamShift(Mat probImage, Rect& window, TermCriteria criteria)
        //

        //javadoc: CamShift(probImage, window, criteria)
        public static RotatedRect CamShift(Mat probImage, Rect window, TermCriteria criteria)
        {
            if (probImage != null)
            {
                probImage.ThrowIfDisposed();
            }

#if UNITY_PRO_LICENSE || ((UNITY_ANDROID || UNITY_IOS) && !UNITY_EDITOR) || UNITY_5
            double[] window_out = new double[4];
            double[] tmpArray   = new double[5];

            video_Video_CamShift_10(probImage.nativeObj, window.x, window.y, window.width, window.height, window_out, criteria.type, criteria.maxCount, criteria.epsilon, tmpArray);
            RotatedRect retVal = new RotatedRect(tmpArray);
            if (window != null)
            {
                window.x      = (int)window_out [0];
                window.y      = (int)window_out [1];
                window.width  = (int)window_out [2];
                window.height = (int)window_out [3];
            }
            return(retVal);
#else
            return(null);
#endif
        }
Example #2
0
    public static void affineTransform(Mat src, Mat dst, OpenCVForUnity.RotatedRect roi)
    {
        Point[] pts = new Point[4];
        roi.points(pts);

        // アフィン行列を取得
        var srcPoints = new MatOfPoint2f(new Point(0.0, 0.0), new Point(src.cols() - 1, 0.0), new Point(src.cols() - 1, src.rows() - 1));
        var dstPoints = new MatOfPoint2f(pts[0], pts[1], pts[2]);
        Mat transform = Imgproc.getAffineTransform(srcPoints, dstPoints);

        // アフィン変換
        Imgproc.warpAffine(src, dst, transform, dst.size(), Imgproc.INTER_LINEAR);
    }
Example #3
0
        //@Override
        public override bool Equals(Object obj)
        {
            if ((RotatedRect)obj == this)
            {
                return(true);
            }
            if (!(obj is RotatedRect))
            {
                return(false);
            }
            RotatedRect it = (RotatedRect)obj;

            return(center.Equals(it.center) && size.Equals(it.size) && angle == it.angle);
        }