void DoProcess() { if (!(owner.Value is OpenCVForUnityPlayMakerActions.SVM)) { LogError("owner is not initialized. Add Action \"newSVM\"."); return; } OpenCVForUnity.MlModule.SVM wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.SVM, OpenCVForUnity.MlModule.SVM>(owner); if (!(val.Value is OpenCVForUnityPlayMakerActions.Mat)) { LogError("val is not initialized. Add Action \"newMat\"."); return; } OpenCVForUnity.CoreModule.Mat wrapped_val = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Mat, OpenCVForUnity.CoreModule.Mat>(val); wrapped_owner.setClassWeights(wrapped_val); }