Example #1
0
        void DoProcess()
        {
            if (!(owner.Value is OpenCVForUnityPlayMakerActions.SVM))
            {
                LogError("owner is not initialized. Add Action \"newSVM\".");
                return;
            }
            OpenCVForUnity.MlModule.SVM wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.SVM, OpenCVForUnity.MlModule.SVM>(owner);

            if (!(alpha.Value is OpenCVForUnityPlayMakerActions.Mat))
            {
                LogError("alpha is not initialized. Add Action \"newMat\".");
                return;
            }
            OpenCVForUnity.CoreModule.Mat wrapped_alpha = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Mat, OpenCVForUnity.CoreModule.Mat>(alpha);

            if (!(svidx.Value is OpenCVForUnityPlayMakerActions.Mat))
            {
                LogError("svidx is not initialized. Add Action \"newMat\".");
                return;
            }
            OpenCVForUnity.CoreModule.Mat wrapped_svidx = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Mat, OpenCVForUnity.CoreModule.Mat>(svidx);

            storeResult.Value = (float)wrapped_owner.getDecisionFunction(i.Value, wrapped_alpha, wrapped_svidx);
        }