void Awake() { generator = GetComponent<Generator>(); layer = GameObject.Find("/Layer"); }
void Awake() { mainCamera = GameObject.Find("/Camera"); layer = GameObject.Find("/Layer"); ground = GameObject.Find("/Layer/Background"); generator = GetComponent<Generator>(); SetupMapChip(mapchipBackground, ground); SetupMapChip(mapchipBlocks, layer); SetupMapChip(mapchipItemAndNinja, layer); InvokeRepeating("SendInNinja", 2f, 1.5f); }