public bool Inside(Vector3 p, ref float distance) { if (IsNotFacePoints(p)) { float dist = GeoPlaneUtils.PointDistanceToPlane(mPlane, p); if (dist < 0) { return(false); } distance = dist; return(true); } return(false); }
public bool Inside(Vector3 p, ref float distance) { if (IsNotFacePoints(p)) { float dist = GeoPlaneUtils.PointDistanceToPlane(mPlane, p); if (dist < 0) { return(false); } distance = dist; return(true); } return(false); }