public async Task CreateTestLootDuel(CommandContext c)
        {
            var message = await c.RespondAsync(embed : DiscordEmbedUtils.MakeEmbed(":moneybag: Grab the Loot: Duel Mode!", "First to grab the :moneybag: gets it! Beware of the decoys, you only get one shot!"));

            var userBlacklist = new HashSet <DiscordUser>();

            var timer = new Timer();

            timer.Interval = RandomUtils.Range(1.0, 5.0) * 1000;
            timer.Start();

            var trigger = Instance.AddReactionTrigger(message, null);

            trigger.onTriggered += (user, emoji) => {
                if (emoji == EmojiUtils.moneybag && !userBlacklist.Contains(user))
                {
                    Instance.RemoveReactionTrigger(message);
                    Task.Run(async() => {
                        timer.Stop();
                        await message.DeleteAllReactionsAsync();
                        //await message.ModifyAsync( embed: DiscordEmbedUtils.MakeTextEmbed( text: $"**{user.Username}** got the loot!" ) );
                        //var task = message.DeleteAsync();
                        await c.RespondAsync(embed: DiscordEmbedUtils.MakeEmbed(text: $":moneybag: Got the loot!", author: user));
                    });
                }
                else if (userBlacklist.Add(user))
                {
                    Task.Run(async() => {
                        //await message.ModifyAsync( embed: DiscordEmbedUtils.MakeTextEmbed( text: $"**{user.Username}** got the loot!" ) );
                        //var task = message.DeleteAsync();
                        await c.RespondAsync(embed: DiscordEmbedUtils.MakeEmbed(text: $":skull_crossbones: Missed the loot!", author: user));
                    });
                }
            };

            var numIcons  = EmojiUtils.lootIcons.Length;
            var lootIcons = new DiscordEmoji[numIcons];

            for (int i = 0; i < numIcons; i++)
            {
                lootIcons[i] = EmojiUtils.lootIcons[RandomUtils.Range(0, numIcons)];
            }

            int currentIcon = 0;

            timer.Elapsed += (sender, e) => {
                if (currentIcon <= numIcons)
                {
                    if (currentIcon < numIcons)
                    {
                        message.CreateReactionAsync(lootIcons[currentIcon]);
                    }
                    currentIcon++;
                }
                else
                {
                    timer.Stop();
                    Instance.RemoveReactionTrigger(message);
                    Task.Run(async() => {
                        //await message.ModifyAsync( embed: DiscordEmbedUtils.MakeTextEmbed( text: $"You all missed the loot! Better luck next time." ) );
                        //await message.DeleteAllReactionsAsync();
                        var task = message.DeleteAsync();
                        await c.RespondAsync(embed: DiscordEmbedUtils.MakeEmbed(text: $"You all missed the loot! Better luck next time."));
                    });
                }
                timer.Interval = RandomUtils.Range(1.0, 5.0) * 1000;
            };
        }