public static bool IsKeyPressed(NkKeys Key) { //Nuklear.nk_input_is_key_pressed() return(Nuklear.nk_input_is_key_pressed(&Ctx->input, Key) != 0); }
public static void WindowClose(string Name) { Nuklear.nk_window_close(Ctx, Name); }
public static NkRect WindowGetBounds() { return(Nuklear.nk_window_get_bounds(Ctx)); }
public static NkEditEvents EditString(NkEditTypes EditType, StringBuilder Buffer, nk_plugin_filter_t Filter) { return((NkEditEvents)Nuklear.nk_edit_string_zero_terminated(Ctx, (uint)EditType, Buffer, Buffer.MaxCapacity, Filter)); }
public static void LabelColored(string Txt, NkColor Clr, NkTextAlign TextAlign = (NkTextAlign)NkTextAlignment.NK_TEXT_LEFT) { Nuklear.nk_label_colored(Ctx, Txt, (uint)TextAlign, Clr); }
public static void LabelColoredWrap(string Txt, NkColor Clr) { Nuklear.nk_label_colored_wrap(Ctx, Txt, Clr); }
public static void Label(string Txt, NkTextAlign TextAlign = (NkTextAlign)NkTextAlignment.NK_TEXT_LEFT) { Nuklear.nk_label(Ctx, Txt, (uint)TextAlign); }
public static void LabelWrap(string Txt) { //Nuklear.nk_label(Ctx, Txt, (uint)TextAlign); Nuklear.nk_label_wrap(Ctx, Txt); }
public static void LayoutRowStatic(float Height, int ItemWidth, int Cols) { Nuklear.nk_layout_row_static(Ctx, Height, ItemWidth, Cols); }
public static void LayoutRowDynamic(float Height = 0, int Cols = 1) { Nuklear.nk_layout_row_dynamic(Ctx, Height, Cols); }
public static bool ButtonText(string Text) { return(Nuklear.nk_button_text(Ctx, Text)); }
public static bool ButtonLabel(string Label) { return(Nuklear.nk_button_label(Ctx, Label) != 0); }
public static bool WindowIsCollapsed(string Name) => Nuklear.nk_window_is_collapsed(Ctx, Name) != 0;
public static bool WindowIsHidden(string Name) => Nuklear.nk_window_is_hidden(Ctx, Name) != 0;
static void Render(bool HadInput) { if (HadInput) { bool Dirty = true; if (FrameBuffered != null) { Dirty = false; IntPtr MemoryBuffer = Nuklear.nk_buffer_memory(&Ctx->memory); if ((int)Ctx->memory.allocated == 0) { Dirty = true; } if (!Dirty) { if (LastMemory == null || LastMemory.Length < (int)Ctx->memory.allocated) { LastMemory = new byte[(int)Ctx->memory.allocated]; Dirty = true; } } if (!Dirty) { fixed(byte *LastMemoryPtr = LastMemory) if (MemCmp(new IntPtr(LastMemoryPtr), MemoryBuffer, Ctx->memory.allocated) != 0) { Dirty = true; Marshal.Copy(MemoryBuffer, LastMemory, 0, (int)Ctx->memory.allocated); } } } if (Dirty) { NkConvertResult R = (NkConvertResult)Nuklear.nk_convert(Ctx, Commands, Vertices, Indices, ConvertCfg); if (R != NkConvertResult.Success) { throw new Exception(R.ToString()); } NkVertex[] NkVerts = new NkVertex[(int)Vertices->needed / sizeof(NkVertex)]; NkVertex * VertsPtr = (NkVertex *)Vertices->memory.ptr; for (int i = 0; i < NkVerts.Length; i++) { //NkVertex* V = &VertsPtr[i]; //NkVerts[i] = new NkVertex() { Position = new NkVector2f() { X = (int)V->Position.X, Y = (int)V->Position.Y }, Color = V->Color, UV = V->UV }; NkVerts[i] = VertsPtr[i]; } ushort[] NkIndices = new ushort[(int)Indices->needed / sizeof(ushort)]; ushort * IndicesPtr = (ushort *)Indices->memory.ptr; for (int i = 0; i < NkIndices.Length; i++) { NkIndices[i] = IndicesPtr[i]; } Dev.SetBuffer(NkVerts, NkIndices); FrameBuffered?.BeginBuffering(); uint Offset = 0; Nuklear.nk_draw_foreach(Ctx, Commands, (Cmd) => { if (Cmd->elem_count == 0) { return; } Dev.Render(Cmd->userdata, Cmd->texture.id, Cmd->clip_rect, Offset, Cmd->elem_count); Offset += Cmd->elem_count; }); FrameBuffered?.EndBuffering(); } Nuklear.nk_clear(Ctx); } FrameBuffered?.RenderFinal(); }