public static void Render() { nk_buffer Cmds, Verts, Idx; Nuklear.nk_buffer_init(&Cmds, Allocator, new IntPtr(4 * 1024)); Nuklear.nk_buffer_init(&Verts, Allocator, new IntPtr(4 * 1024)); Nuklear.nk_buffer_init(&Idx, Allocator, new IntPtr(4 * 1024)); nk_convert_result R = (nk_convert_result)Nuklear.nk_convert(Ctx, &Cmds, &Verts, &Idx, ConvertCfg); if (R != nk_convert_result.NK_CONVERT_SUCCESS) { throw new Exception(R.ToString()); } NkVertex[] NkVerts = new NkVertex[(int)Verts.needed / sizeof(NkVertex)]; NkVertex * VertsPtr = (NkVertex *)Verts.memory.ptr; for (int i = 0; i < NkVerts.Length; i++) { NkVerts[i] = VertsPtr[i]; } ushort[] NkIndices = new ushort[(int)Idx.needed / sizeof(ushort)]; ushort * IndicesPtr = (ushort *)Idx.memory.ptr; for (int i = 0; i < NkIndices.Length; i++) { NkIndices[i] = IndicesPtr[i]; } uint Offset = 0; Nuklear.nk_draw_foreach(Ctx, &Cmds, (Cmd) => { if (Cmd->elem_count == 0) { return; } Dev.Render(Cmd->userdata, Cmd->texture.id, Cmd->clip_rect, Offset, Cmd->elem_count, NkVerts, NkIndices); Offset += Cmd->elem_count; }); Nuklear.nk_buffer_free(&Cmds); Nuklear.nk_buffer_free(&Verts); Nuklear.nk_buffer_free(&Idx); Nuklear.nk_clear(Ctx); }