Example #1
0
 /// <summary>
 /// マウスにモノのオーダーする部分。実質ここが初期化
 /// </summary>
 /// <param name="arrangementTarget"></param>
 /// <param name="preMono"></param>
 public void OrderMaking(PlayerMouseViewModel playerMouseViewModel, PreMono preMono)
 {
     Debug.Assert(!IsOrdered(), "現在作成中のため追加で作成を行うことができません。");
     this.currentPreMono       = preMono;
     this.PlayerMouseViewModel = playerMouseViewModel;
     stateManager.Interrupt(new MoveToTarget(this, playerMouseViewModel.PlayerArrangementTargetModel));
 }
Example #2
0
        /// <summary>
        /// プレイヤーデータから再度マウスの状態を決める場合
        /// </summary>
        /// <param name="playerMouseViewModel"></param>
        /// <param name="preMono"></param>
        public void ReOrderMaking(PlayerMouseViewModel playerMouseViewModel, PreMono preMono)
        {
            Debug.Assert(!IsOrdered(), "現在作成中のため追加で作成を行うことができません。");

            this.currentPreMono       = preMono;
            this.PlayerMouseViewModel = playerMouseViewModel;

            // 状態変化による切り替え
            if (playerMouseViewModel.State == MouseViewState.Move)
            {
                stateManager.Interrupt(new MoveToTarget(this, playerMouseViewModel.PlayerArrangementTargetModel));
            }
            else if (playerMouseViewModel.State == MouseViewState.Making)
            {
                stateManager.Interrupt(new MakingState(this, playerMouseViewModel.PlayerArrangementTargetModel));
                this.currentPreMono.ProgressMaking(playerMouseViewModel.MakingAmount);
            }
            else if (playerMouseViewModel.State == MouseViewState.BackToHome)
            {
                stateManager.Interrupt(new BackToHomeState(this));
            }
            else
            {
                Debug.Assert(false, "ありえない状態" + playerMouseViewModel.State.ToString());
            }
        }
Example #3
0
 public void FinishMaking(PlayerArrangementTargetModel playerArrangementTargetModel)
 {
     if (!HasPreMono)
     {
         Debug.LogError("プレモノを持っていないのにMakeが呼ばれました");
     }
     currentPreMono.FinishMaking(playerArrangementTargetModel);
     currentPreMono = null;
 }
Example #4
0
        // Start is called before the first frame update
        void Awake()
        {
            // 初期化
            this.mouseParameter = new MouseParameter()
            {
                speed = 4.0f,
            };

            // 状態遷移
            this.stateManager = new StateManager(new EmptyState());
            this.disposables.Add(this.stateManager.OnChangeStateObservable.Subscribe(state => {
                GameManager.Instance.MouseStockManager.ChangeState(this, state);
            }));

            this.currentPreMono = null;
        }