Example #1
0
        private static JSONClass ExportGameObject(GameObject go)
        {
            var jobj = new JSONClass();

            jobj.Add("Descriptor", "GameObject");
            jobj.Add("Name", go.name);
            jobj.Add("InstId", new JSONData(go.GetInstanceID()));
            var pos = Util.ConvertPos(go.transform.position);

            jobj.Add("Pos", "<vec>" + pos[0] + "," + pos[1] + "," + pos[2]);
            jobj.Add("Scale", ExportVec(go.transform.localScale));

            var jarr = new JSONArray();

            jobj.Add("Component", jarr);
            var com = go.GetComponents <MonoBehaviour>();

            foreach (var monoBehaviour in com)
            {
                if (monoBehaviour != null)
                {
                    jarr.Add(ExportComponent(monoBehaviour));
                }
            }
            var col = go.GetComponents <Collider>();

            foreach (var collider1 in col)
            {
                jarr.Add(ExportCollider(collider1));
            }

            var jarr2 = new JSONArray();

            jobj.Add("Child", jarr2);
            foreach (Transform c in go.transform)
            {
                if (c.gameObject.activeSelf)
                {
                    jarr2.Add(ExportGameObject(c.gameObject));
                }
            }
            return(jobj);
        }
Example #2
0
        private static string ExportVec(Vector3 vec)
        {
            var i = Util.ConvertPos(vec);

            return("<vec>" + i[0] + "," + i[1] + "," + i[2]);
        }