Example #1
0
 /// <summary>
 /// Initializes a new instance of the <see cref="T:MyGame.StatusAnimationRenderingSystem"/> class.
 /// </summary>
 /// <param name="world">The World the System belongs to.</param>
 public StatusAnimationRenderingSystem(World world) : base(new List <Type> {
     typeof(CStatusAnimations), typeof(CPosition)
 }, new List <Type> {
 }, world)
 {
 }
Example #2
0
 /// <summary>
 /// Initializes a new instance of the <see cref="T:MyGame.EntityHolderSystem"/> class.
 /// </summary>
 /// <param name="include">The Component Types the System will operate on.</param>
 /// <param name="exclude">The Component Types the System will NOT operate on.</param>
 /// <param name="world">The World the System belongs to.</param>
 public EntityHolderSystem (List<Type> include, List<Type> exclude, World world) : base(include, exclude, world)
 {
 }