/// <summary> /// Initializes a new instance of the <see cref="T:MyGame.StatusAnimationRenderingSystem"/> class. /// </summary> /// <param name="world">The World the System belongs to.</param> public StatusAnimationRenderingSystem(World world) : base(new List <Type> { typeof(CStatusAnimations), typeof(CPosition) }, new List <Type> { }, world) { }
/// <summary> /// Initializes a new instance of the <see cref="T:MyGame.EntityHolderSystem"/> class. /// </summary> /// <param name="include">The Component Types the System will operate on.</param> /// <param name="exclude">The Component Types the System will NOT operate on.</param> /// <param name="world">The World the System belongs to.</param> public EntityHolderSystem (List<Type> include, List<Type> exclude, World world) : base(include, exclude, world) { }