/// <summary> /// Allows the game component to update itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> public override void Update(GameTime gameTime) { // Calculate the base transformation by combining translation, rotation, and scaling cModel.updateBaseWorld(unit.position, unit.rotation, unit.scale, unit.baseWorld); unit.update(gameTime); base.Update(gameTime); }