/// <summary> /// Handles the unit damage. /// </summary> /// <param name="unit">The unit getting attacked</param> /// <param name="dmg">The amount of damage the unit is taking</param> public void handleUnitDamage(Unit unit, float dmg) { unit.Health -= dmg; if (unit.getName() == "ninja") { unit.Health -= dmg * 1.25f; } if (unit.getName() == "warrior") { unit.Health -= dmg * 0.25f; } }