public WorkOut GetMostMilesTraveled() { var mostMiles = 0; WorkOut FurthestWorkout = null; foreach (var workout in _workOuts) { if (workout.Miles > mostMiles) { FurthestWorkout = workout; mostMiles = workout.Miles; } } return(FurthestWorkout); }
public WorkOut GetWorkoutWithBestSpeed() { double bestSpeed = 0; WorkOut bestWorkout = null; foreach (var workout in _workOuts) { double workoutSpeed = GetMilesPerMinute(workout); bestWorkout = (workoutSpeed > bestSpeed) ? workout : bestWorkout; bestSpeed = (workoutSpeed > bestSpeed) ? workoutSpeed : bestSpeed; // refactor to an if block, show how you forget to update bestspeed // and your live unit test catches the slip up and you can fix immediately } return(bestWorkout); }
public static string GetWorkoutIntensity(WorkOut workout) { if (workout == null) { return("No Workout"); } if ((workout.Duration <= TimeSpan.FromMinutes(30) && workout.Miles >= 10) || workout.Miles >= 20) { return("Hard"); } else if (workout.Duration < TimeSpan.FromMinutes(30) || workout.Miles < 10) { return("Easy"); } else { return("Medium"); } }
public double GetMilesPerMinute(WorkOut workout) { return(workout.Miles / workout.Duration.TotalMinutes); }