Example #1
0
 private void OnEnable()
 {
     exportSettings       = new EditorScriptableSingleton <ExportSettings>();
     exportSettingsEditor = UnityEditor.Editor.CreateEditor(exportSettings.instance) as ExportSettingsEditor;
     assemblyEditor       = new AssemblyEditor();
     artifactEditor       = new ArtifactEditor();
     exportEditor         = new ExportEditor();
 }
Example #2
0
        public static void ExportMod()
        {
            var singleton = new EditorScriptableSingleton <ExportSettings>();

            Export.ExportMod(singleton.instance);
        }
Example #3
0
 private void OnEnable()
 {
     exportSettings       = new EditorScriptableSingleton <ExportSettings>();
     exportSettingsEditor = UnityEditor.Editor.CreateEditor(exportSettings.instance);
 }