private void OnEnable() { exportSettings = new EditorScriptableSingleton <ExportSettings>(); exportSettingsEditor = UnityEditor.Editor.CreateEditor(exportSettings.instance) as ExportSettingsEditor; assemblyEditor = new AssemblyEditor(); artifactEditor = new ArtifactEditor(); exportEditor = new ExportEditor(); }
public static void ExportMod() { var singleton = new EditorScriptableSingleton <ExportSettings>(); Export.ExportMod(singleton.instance); }
private void OnEnable() { exportSettings = new EditorScriptableSingleton <ExportSettings>(); exportSettingsEditor = UnityEditor.Editor.CreateEditor(exportSettings.instance); }