internal static GameObject missileLauncherDisplayPrefab; // gotta cache this for lemurians public void Awake() { instance = this; // load assets and config before doing anything // currently not loading any assets so no point running this //Modules.Assets.PopulateAssets(); Modules.Config.ReadConfig(); Modules.Skills.RegisterSkills(); RegisterVariants(); }
public void Awake() { instance = this; Modules.Loadouts.FixStates(); Modules.Assets.PopulateAssets(); Modules.Config.ReadConfig(); Modules.Skills.RegisterSkills(); GrabMaterials(); RoR2.ContentManagement.ContentManager.onContentPacksAssigned += Init; }