static void Main(string[] args) { RequestHandler rh = new RequestHandler(); Console.WriteLine("Adding user"); string guid = Guid.NewGuid().ToString("N"); string s = String.Format("Hi, \n You can play the game at:\n http://89.147.71.220/Monopoly/Home/ViewAnonymGame?UId={0}\n" + "Cheers,\nOnline Monopoly Team", guid); Console.WriteLine(s); //rh.ShutdownService(); return; List<string> emails = new List<string>() { @"*****@*****.**", @"*****@*****.**"}; Task t0 = rh.RegisterUserAsync(emails[0], true); Task t1 = rh.RegisterUserAsync(emails[1], true); t0.Wait(); t1.Wait(); Console.WriteLine("Users added"); rh.CreateGameAsync(emails); Console.WriteLine("Started creating game, waiting ..."); int id = 1; Console.WriteLine("Game created with id " + id); rh.AcceptAsync(emails[0], id); Console.WriteLine("can start? " + rh.CanStart(id)); rh.AcceptAsync(emails[1], id); Console.WriteLine("can start? " + rh.CanStart(id)); rh.StartGameAsync(id); Console.WriteLine("starting ... " ); List<Move> moves = rh.GetPossibilites(emails[0], id); Console.WriteLine("--- Moves"); foreach (Move m in moves) { Console.WriteLine(m.Description); } Console.WriteLine("---"); Console.WriteLine("Making move .. {0}", moves[0].Type); rh.MakeMoveAsync(moves[0].Id, ""); moves = rh.GetPossibilites(emails[0], id); Console.WriteLine("--- Moves"); foreach (Move m in moves) { Console.WriteLine("{0} : {1}",m.Description, m.Param); } Console.WriteLine("---"); Console.WriteLine("Making move .. {0}", moves[0].Type); rh.MakeMoveAsync(moves[0].Id, ""); moves = rh.GetPossibilites(emails[0], id); Console.WriteLine("--- Moves"); foreach (Move m in moves) { Console.WriteLine("{0} : {1}", m.Description, m.Param); } Console.WriteLine("---"); UIGame game = rh.GetUIGameState(emails[0], id); Console.WriteLine("Actmoney {0}", game.ActUserMoney); Console.WriteLine(game.GameState.ToString()); Console.WriteLine(Enum.GetName(typeof(UIGame.UIGameStatus), game.GameState)); rh.ShutdownService(); }