static void Main(string [] args) { int numberOfPlayers = 0; Console.WriteLine(" Welcome to MONOPOLY"); Console.WriteLine("______________________________________________________"); Console.WriteLine(" **** Game Started ****"); Console.WriteLine(); Console.Write("Please enter the number of players to start the game : "); while (!((int.TryParse(Console.ReadLine(), out numberOfPlayers)) && ((numberOfPlayers >= 2) && (numberOfPlayers <= 8)))) { Console.WriteLine("Player should between 2 and 8 !"); } //creating the array of players,die array and the gameBoard that contains 40 cell Player[] arrayOfPlayers = new Player[numberOfPlayers]; Die[] die = new Die[2]; GameBoard gameBoard = new GameBoard(); for (int i = 0; i < numberOfPlayers; i++) { arrayOfPlayers[i] = new Player(5000, "Player" + (i + 1)); arrayOfPlayers[i].Position = gameBoard.GetCell(0); } //creating gameMaster GameMaster gameMaster = new GameMaster(die, gameBoard, arrayOfPlayers); Console.WriteLine(); if ((args.Length > 0) && args[0].Equals("test")) { gameMaster.PlayGame("test"); } else { gameMaster.PlayGame(); } }
private void Setup() { if (this.Dispatcher.CheckAccess()) { myBoard = new GameBoard(); myBoard.SetBinding(WidthProperty, "myGrid.Height"); myBoard.SetBinding(HeightProperty, "myGrid.Height"); myBoard.Background = ThemeParser.GetColor(ThemeParser.Colors.Board); Grid.SetRowSpan(myBoard, 3); Grid.SetColumn(myBoard, 0); myChat = new ChatComponent(); myChat.NewOutgoingMessage += new EventHandler<NewOutgoingMessageEventArgs>(Chat_NewOutgoingMessage); Grid.SetColumn(myChat, 1); Grid.SetRow(myChat, 2); myChat.Margin = new Thickness(5, 0, 0, 0); myMenu = new MenuFader(myCanvas); myMenu.Margin = new Thickness(25,0,25,0); myMenu.HostGameClicked += new EventHandler<HostGameClickEventArgs>(myMenu_HostGameClicked); myMenu.JoinGameClicked += new EventHandler<JoinGameClickEventArgs>(myMenu_JoinGameClicked); myMenu.CloseGameClicked += new EventHandler<CloseGameClickEventArgs>(myMenu_CloseGameClicked); myMenu.StartGameClicked += new EventHandler<StartGameClickEventArgs>(myMenu_StartGameClicked); myGrid.Children.Add(myBoard); myGrid.Children.Add(myChat); myCanvas.Children.Add(myMenu); myBoard.GameBuilt += new EventHandler<GameBoardBuiltEventArgs>(myBoard_GameBuilt); myBoard.Dice.RollEnded += new EventHandler<RollEndedEventArgs>(Dice_RollEnded); myBoard.Dice.RollStarted += new EventHandler<RollStartedEventArgs>(Dice_RollStarted); myBoard.Dice.EndTurn += new EventHandler<EndTurnEventArgs>(Dice_EndTurn); ToggleTurnItems(false); } else this.Dispatcher.BeginInvoke(new Action(Setup), null); }