public bool visitPoint(GeoPoint point) { z_sum += point.getDim() > 2 ? point.Z : 0.0; z_count++; return(true); }
/** * Transforms a point into this SRS (modifying the input data). * * @param input * Point to transform into this SRS * @return * True if the transformation succeeded, false if not */ public abstract bool transformInPlace(GeoPoint input);
protected void applyTo(GeoPoint point) { point.setSpatialReference(this); }
static void bufferLinesToLines(GeoShape input, double b, GeoShape output) { // buffering lines turns them into polygons foreach (GeoPointList i in input.getParts()) { GeoPointList part = i; if (part.Count < 2) { continue; } GeoPointList new_part; // collect all the shifted segments: SegmentList segments; foreach (GeoPoint j in part) { Vector3D p0 = j; Vector3D p1 = *(j + 1); Vector3D d = p1 - p0; d.Normalize(); Vector3D b0 = new Vector3D(p0.X + b * d.Y, p0.Y - b * d.X, p1.Z); Vector3D b1 = new Vector3D(p1.X + b * d.Y, p1.Y - b * d.X, p1.Z); segments.Add(new Segment(b0, b1)); } // then intersect each pair of shifted segments to find the new verts: foreach (Segment k in segments) { Segment s0 = k; Segment s1 = *(k + 1); //(k+1) != segments.end()? *(k+1) : *segments.begin(); if (k == segments.begin()) { GeoPoint first = new GeoPoint(s0.p0, part[0].getSRS()); first.setDim(part[0].getDim()); new_part.Add(first); } Vector3D isect; if (getLineIntersection(s0, s1, out isect)) { GeoPoint r = new GeoPoint(isect, part[0].getSRS()); r.setDim(part[0].getDim()); new_part.Add(r); } if (k == segments.end() - 2) { GeoPoint last = new GeoPoint(s1.p1, part[0].getSRS()); last.setDim(part[0].getDim()); new_part.Add(last); } } if (new_part.Count > 1) { output.getParts().Add(new_part); } } }
/** * Returns a point transformed into this SRS. * * @param input * Point to transform into this SRS * @return * Transformed point; or GeoPoint::invalid() upon failure */ public abstract GeoPoint transform(GeoPoint input);
static void bufferLinesToPolygons(GeoShape input, double b, GeoShape output) { // buffering lines turns them into polygons foreach (GeoPointList i in input.getParts()) { GeoPointList part = i; if (part.Count < 2) { continue; } GeoPointList new_part; // collect segments in one direction and then the other. SegmentList segments; foreach (GeoPoint j in part) { Vector3D p0 = j; Vector3D p1 = *(j + 1); Vector3D d = p1 - p0; d.Normalize(); Vector3D b0 = new Vector3D(p0.X + b * d.Y, p0.Y - b * d.X, p1.Z); Vector3D b1 = new Vector3D(p1.X + b * d.Y, p1.Y - b * d.X, p1.Z); segments.Add(new Segment(b0, b1)); // after the last seg, add an end-cap: if (j == part.end() - 2) { Vector3D b2 = new Vector3D(p1.X - b * d.Y, p1.Y + b * d.X, p1.Z); segments.Add(new Segment(b1, b2)); } } // now back the other way: foreach (GeoPoint j in part) //TODO IS IN REVERSE !! { Vector3D p0 = j; Vector3D p1 = *(j + 1); Vector3D d = p1 - p0; d.Normalize(); Vector3D b0 = new Vector3D(p0.X + b * d.Y, p0.Y - b * d.X, p1.Z); Vector3D b1 = new Vector3D(p1.X + b * d.Y, p1.Y - b * d.X, p1.Z); segments.Add(new Segment(b0, b1)); // after the last seg, add an end-cap: if (j == part.rend() - 2) { Vector3D b2 = new Vector3D(p1.X - b * d.Y, p1.Y + b * d.X, p1.z()); segments.Add(new Segment(b1, b2)); } } // then intersect each pair of segments to find the new verts: foreach (Segment k in segments) { Segment s0 = k; Segment s1 = (k + 1) != segments.end() ? *(k + 1) : *segments.begin(); Vector3D isect; if (getLineIntersection(s0, s1, out isect)) { GeoPoint r = new GeoPoint(isect, part[0].getSRS()); r.setDim(part[0].getDim()); new_part.Add(r); } } if (new_part.Count > 2) { output.getParts().Add(new_part); } } }
public override GeoPoint transform(GeoPoint input) { //usar MathTransform.transform matTransform es abstracta, necesito usar la concreta de cada caso, geografica, etc. //la concreta me la da una factoria coordinateTransformationFactory. throw new NotImplementedException(); }
override public FeatureList process(FeatureList input, FilterEnv env) { //first time through, establish a working SRS for output data. if (workingSrs == null) { //first try to use the terrain SRS if so directed: SpatialReference newOutSrs = UseTerrainSrs ? env.getTerrainSRS() : null; if (newOutSrs == null) { //failing that, see if we have an SRS in a resource: if (Srs == null && SrsScript != null) { //Console.WriteLine("Borrame" + SrsScript.getCode()); Srs = env.getSession().Resources.getSRS(SrsScript.getCode()); #if TODO_PH ScriptResult r = env.getScriptEngine().run(SrsScript, env); if (r.isValid()) { Srs = (env.getSession().Resources.getSRS(r.asString())); throw new NotImplementedException(); } else { env.getReport().error(r.asString()); } #endif } newOutSrs = Srs; } //set the "working" SRS that will be used for all features passing though this filter: workingSrs = newOutSrs != null ? newOutSrs : env.getInputSRS(); //LOCALIZE points arround a local origin (the working extent's centroid) if (workingSrs != null && Localize) { if (env.getCellExtent().getSRS().isGeographic() && env.getCellExtent().getWidth() > 179) { //NOP - no localization for big geog extent ... needs more thought perhaps } else { GeoPoint centroid0 = newOutSrs == null? newOutSrs.transform(env.getCellExtent()).getCentroid() : env.getCellExtent().getCentroid(); //we do want the localizer point on the surface if possible: GeoPoint centroid = ClampToTerrain(centroid0, env); if (centroid == null) { centroid = centroid0; } Mogre.Matrix4 localizer = new Mogre.Matrix4(); //For geocentric datasets, we need a special localizer matrix: if (workingSrs.isGeocentric()) { localizer = workingSrs.getEllipsoid().createGeocentricInvRefFrame(centroid); localizer = localizer.Inverse(); } //For projected datasets, just a simple translation else { localizer.SetTrans(new Mogre.Vector3((float)centroid.X, (float)centroid.Y, (float)0.0)); } workingSrs = workingSrs.cloneWithNewReferenceFrame(localizer); } } } //we have to assing the output SRS on each pass if (workingSrs != null) { env.setOutputSRS(workingSrs); } return(base.process(input, env)); }
public bool visitPoint(GeoPoint p) { //p.setSpatialReference (p * mat); p.setDim(3); return(true); }
protected virtual AttributedNodeList process(AttributedNodeList input, FilterEnv env) { Node result; if (input.Count > 1) { result = new osg.Group(); for (AttributedNodeList.iterator i = input.begin(); i != input.end(); i++) { osg.Node node = i.get().getNode(); if (node != null) { if (getEmbedAttributes()) { embedAttributes(node, i.get().getAttributes()); } result.asGroup().addChild(node); } } } else if (input.Count == 1) { result = input[0].getNode(); if (getEmbedAttributes()) { embedAttributes(result.get(), input[0].getAttributes()); } } else { return(new AttributedNodeList()); } // if there are no drawables or external refs, toss it. if (!GeomUtils.hasDrawables(result.get())) { return(AttributedNodeList()); } // NEXT create a XFORM if there's a localization matrix in the SRS. This will // prevent jittering due to loss of precision. SpatialReference input_srs = env.getInputSRS(); if (env.getExtent().getArea() > 0 && !input_srs.getReferenceFrame().isIdentity()) { Vector3D centroid = new Vector3D(0, 0, 0); osg.Matrixd irf = input_srs.getInverseReferenceFrame(); osg.Vec3d centroid_abs = centroid * irf; osg.MatrixTransform xform = new osg.MatrixTransform(irf); xform.addChild(result); result = xform; if (getApplyClusterCulling() && input_srs.isGeocentric()) { Vector3D normal = centroid_abs; normal.normalize(); //osg.BoundingSphere bs = result.computeBound(); // force it // radius = distance from centroid inside which to disable CC altogether: //float radius = bs.radius(); //osg.Vec3d control_point = bs.center(); Vector3D control_point = centroid_abs; GeoPoint env_cen = input_srs.transform(env.getCellExtent().getCentroid()); GeoPoint env_sw = input_srs.transform(env.getCellExtent().getSouthwest()); float radius = (env_cen - env_sw).length(); // dot product: 0 = orthogonal to normal, -1 = equal to normal float deviation = -radius / input_srs.getEllipsoid().getSemiMinorAxis(); osg.ClusterCullingCallback ccc = new osg.ClusterCullingCallback(); ccc.set(control_point, normal, deviation, radius); osg.Group cull_group = new osg.Group(); cull_group.setCullCallback(ccc); cull_group.addChild(xform); result = cull_group; //osgGIS.notify(osg.NOTICE) << "CCC: radius = " << radius << ", deviation = " << deviation << std.endl; //if ( getDrawClusterCullingNormals() == true ) //{ // //DRAW CLUSTER-CULLING NORMALS // osg.Geode* geode = new osg.Geode(); // osg.Geometry* g = new osg.Geometry(); // osg.Vec3Array* v = new osg.Vec3Array(2); // (*v)[0] = control_point; (*v)[1] = control_point + (normal*radius); // g.setVertexArray( v ); // osg.Vec4Array* c = new osg.Vec4Array(1); // (*c)[0] = osg.Vec4f( 0,1,0,1 ); // g.setColorArray( c ); // g.setColorBinding( osg.Geometry.BIND_OVERALL ); // g.addPrimitiveSet( new osg.DrawArrays( osg.PrimitiveSet.LINES, 0, 2 ) ); // geode.addDrawable( g ); // cull_group.addChild( geode ); //} } } if (getCullBackfaces()) { result.getOrCreateStateSet().setAttributeAndModes(new osg.CullFace(), osg.StateAttribute.ON); } if (getDisableLighting()) { result.getOrCreateStateSet().setMode(GL_LIGHTING, osg.StateAttribute.OFF); } if (getLineWidth() > 0.0f) { result.getOrCreateStateSet().setAttribute(new osg.LineWidth(line_width), osg.StateAttribute.ON); } if (getPointSize() > 0.0f) { osg.Point point = new osg.Point(); point.setSize(point_size); result.getOrCreateStateSet().setAttribute(point, osg.StateAttribute.ON); } if (getAlphaBlending()) { osg.BlendFunc blend_func = new osg.BlendFunc(); //blend_func.setFunction( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); result.getOrCreateStateSet().setAttributeAndModes(blend_func, osg.StateAttribute.ON); result.getOrCreateStateSet().setRenderingHint(osg.StateSet.TRANSPARENT_BIN); } if (getRasterOverlayScript()) { ScriptResult r = env.getScriptEngine().run(getRasterOverlayScript(), env); if (r.isValid()) { RasterResource *raster = env.getSession().getResources().getRaster(r.asString()); if (raster) { osg.Image *image = NULL; std.stringstream builder; string cell_id = env.getProperties().getValue("compiler.cell_id", ""); if (cell_id.length() > 0) { builder << "r" << cell_id << ".jpg"; } else { double x = env.getExtent().getCentroid().x(); double y = env.getExtent().getCentroid().y(); builder << std.setprecision(10) << "r" << x << "x" << y << ".jpg"; } if (raster.applyToStateSet(result.getOrCreateStateSet(), env.getExtent(), getRasterOverlayMaxSize(), &image)) { // Add this as a skin resource so the compiler can properly localize and deploy it. image.setFileName(builder.str()); env.getResourceCache().addSkin(result.getOrCreateStateSet()); } } } else { env.getReport().error(r.asString()); } } if (getOptimize()) { //osgGIS.notice() << "[BuildNodes] Optimizing..." << std.endl; osgUtil.Optimizer opt; int opt_mask = osgUtil.Optimizer.DEFAULT_OPTIMIZATIONS | osgUtil.Optimizer.MERGE_GEODES | osgUtil.Optimizer.TRISTRIP_GEOMETRY | osgUtil.Optimizer.SPATIALIZE_GROUPS; // disable texture atlases, since they mess with our shared skin resources and // don't work correctly during multi-threaded building opt_mask &= ~osgUtil.Optimizer.TEXTURE_ATLAS_BUILDER; // I've seen this crash the app when dealing with certain ProxyNodes. // TODO: investigate this later. opt_mask &= ~osgUtil.Optimizer.REMOVE_REDUNDANT_NODES; // integrate the optimizer hints: opt_mask |= env.getOptimizerHints().getIncludedOptions(); opt_mask &= ~(env.getOptimizerHints().getExcludedOptions()); opt.optimize(result.get(), opt_mask); GeometryCleaner cleaner; cleaner.clean(result.get()); } AttributedNodeList output; output.push_back(new AttributedNode(result.get())); return(output); }