private void SpiralCamera() { spiralHashtable["path"] = path; spiralHashtable["time"] = path.Length * settings.spiralTimePerChunk; PeakView peakView = stateMachine.ChunkManager.PeakZoneView.PeakView; peakView.GameEndState = this; iTween.MoveTo(peakView.gameObject, spiralHashtable); iTween.ValueTo(peakView.gameObject, bloomHashtable); }
public void OnBloomComplete() { PeakView peakView = stateMachine.ChunkManager.PeakZoneView.PeakView; iTween.ValueTo(peakView.gameObject, bloomSteadyHashtable); }