Example #1
0
        private void UpdateSplash(KeyboardState kState, GamePadState gState, GameTime gameTime)
        {
            if (kState.IsKeyPressed(_oldKeyState, Keys.Enter, Keys.Space, Keys.Escape, Keys.D0, Keys.D1, Keys.D2,
                Keys.D3,
                Keys.D4, Keys.D5, Keys.D6, Keys.D7) ||
                gState.IsButtonPressed(_oldGamePadState, Buttons.Start))
            {
                _displayMode = DisplayModeEnum.GameStart;
                _splashInterval = new TimeSpan(Game.GameSpeedScaleFactor*40);
            }

            _splashInterval = _splashInterval - gameTime.ElapsedGameTime;
            if (_splashInterval.Ticks < 0)
            {
                _backColor = (_backColor == BackColorEnum.White ? BackColorEnum.Black : BackColorEnum.White);
                _splashInterval = new TimeSpan(Game.GameSpeedScaleFactor*20);
            }
        }
Example #2
0
        private void UpdateGameStart(KeyboardState kState, GamePadState gState, GameTime gameTime)
        {
            if (kState.IsKeyPressed(_oldKeyState, Keys.Enter, Keys.Space, Keys.D0, Keys.D1, Keys.D2, Keys.D3, Keys.D4,
                Keys.D5, Keys.D6, Keys.D7, Keys.D8, Keys.D9) || gState.IsButtonPressed(_oldGamePadState, Buttons.Start))
            {
                _displayMode = DisplayModeEnum.Splash;
                string value = Encoding.UTF8.GetString(new[] {(byte) kState.GetPressedKeys()[0]}, 0, 1);
                int newRange;
                int range = int.TryParse(value, out newRange) ? newRange : Game.Range;

                if (OnPlayingStarted != null)
                {
                    Game.BackColor = _backColor;
                    OnPlayingStarted(this, new PlayingStartedEventArgs
                    {
                        Range = range
                    });
                }
                return;
            }
            _splashInterval = _splashInterval - gameTime.ElapsedGameTime;
            if (_splashInterval.Ticks < 0)
            {
                _displayMode = DisplayModeEnum.Splash;
            }
        }