SoundEffect explosionSoundEffect = Content.Load("explosion_sound"); SoundEffectInstance explosionSoundInstance = explosionSoundEffect.CreateInstance();
explosionSoundInstance.Play();
explosionSoundInstance.Pause();
explosionSoundInstance.Stop();These examples demonstrate how to implement SoundEffectInstance in a game to play sound effects like explosions, gunshots, footstep sounds, etc. Package Library: The SoundEffectInstance class belongs to the Microsoft.Xna.Framework.Audio namespace which is a part of the XNA Framework package library.