private void LevelUp(Messages.Player.LevelUp message) { switch (message.stat) { case Stats.MainStats.strength: SetUpHealthBar(); break; case Stats.MainStats.dexterity: SetUpStaminaBar(); break; } }
private void LevelUp(Messages.Player.LevelUp message) { LevelUp(); switch (message.stat) { case Stats.MainStats.strength: UpdateStrength(); break; case Stats.MainStats.dexterity: UpdateDexterity(); break; case Stats.MainStats.intelligence: UpdateIntelligence(); break; } }
private void UpdateSoulText(Messages.Player.LevelUp message) { SetUpSoulsText(); }