Example #1
0
        /// <summary>
        /// Internal constructor. This method takes the array of hosts and sets up an internal list of socketpools.
        /// </summary>
        internal ServerPool(string[] hosts)
        {
            hostDictionary = new Dictionary <uint, SocketPool>();
            List <SocketPool> pools = new List <SocketPool>();
            List <uint>       keys  = new List <uint>();

            foreach (string host in hosts)
            {
                //Create pool
                SocketPool pool = new SocketPool(this, host.Trim());

                //Create 250 keys for this pool, store each key in the hostDictionary, as well as in the list of keys.
                for (int i = 0; i < 250; i++)
                {
                    uint key = BitConverter.ToUInt32(new ModifiedFNV1_32().ComputeHash(Encoding.UTF8.GetBytes(host + "-" + i)), 0);
                    if (!hostDictionary.ContainsKey(key))
                    {
                        hostDictionary[key] = pool;
                        keys.Add(key);
                    }
                }

                pools.Add(pool);
            }

            //Hostlist should contain the list of all pools that has been created.
            hostList = pools.ToArray();

            //Hostkeys should contain the list of all key for all pools that have been created.
            //This array forms the server key continuum that we use to lookup which server a
            //given item key hash should be assigned to.
            keys.Sort();
            hostKeys = keys.ToArray();
        }
Example #2
0
        internal void Execute(SocketPool pool, UseSocket use)
        {
            PooledSocket sock = null;

            try {
                //Acquire a socket
                sock = pool.Acquire();

                //Use the socket as a parameter to the delegate and return its result.
                if (sock != null)
                {
                    use(sock);
                }
            } catch (Exception e) {
                logger.Error("Error in Execute: " + pool.Host, e);

                //Socket is probably broken
                if (sock != null)
                {
                    sock.Close();
                }
            }
            finally {
                if (sock != null)
                {
                    sock.Dispose();
                }
            }
        }
Example #3
0
        private Dictionary <string, string> stats(SocketPool pool)
        {
            if (pool == null)
            {
                return(null);
            }
            Dictionary <string, string> result = new Dictionary <string, string>();

            serverPool.Execute(pool, delegate(PooledSocket socket) {
                socket.Write("stats\r\n");
                string line;
                while (!(line = socket.ReadResponse().TrimEnd('\0', '\r', '\n')).StartsWith("END"))
                {
                    string[] s = line.Split(' ');
                    result.Add(s[1], s[2]);
                }
            });
            return(result);
        }
Example #4
0
        public PooledSocket(SocketPool socketPool, IPEndPoint endPoint, int sendReceiveTimeout)
        {
            this.socketPool = socketPool;
            Created         = DateTime.Now;

            //Set up the socket.
            socket = new Socket(endPoint.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
            socket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.SendTimeout, sendReceiveTimeout);
            socket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReceiveTimeout, sendReceiveTimeout);
            socket.ReceiveTimeout = sendReceiveTimeout;
            socket.SendTimeout    = sendReceiveTimeout;

            //Do not use Nagle's Algorithm
            socket.NoDelay = true;

            //Establish connection
            socket.Connect(endPoint);

            //Wraps two layers of streams around the socket for communication.
            stream = new BufferedStream(new NetworkStream(socket, false));
        }
Example #5
0
        public PooledSocket(SocketPool socketPool, IPEndPoint endPoint, int sendReceiveTimeout)
        {
            this.socketPool = socketPool;
            Created = DateTime.Now;

            //Set up the socket.
            socket = new Socket(endPoint.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
            socket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.SendTimeout, sendReceiveTimeout);
            socket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReceiveTimeout, sendReceiveTimeout);
            socket.ReceiveTimeout = sendReceiveTimeout;
            socket.SendTimeout = sendReceiveTimeout;

            //Do not use Nagle's Algorithm
            socket.NoDelay = true;

            //Establish connection
            socket.Connect(endPoint);

            //Wraps two layers of streams around the socket for communication.
            stream = new BufferedStream(new NetworkStream(socket, false));
        }
Example #6
0
 private Dictionary<string, string> stats(SocketPool pool)
 {
     if (pool == null) {
         return null;
     }
     Dictionary<string, string> result = new Dictionary<string, string>();
     serverPool.Execute(pool, delegate(PooledSocket socket) {
         socket.Write("stats\r\n");
         string line;
         while (!(line = socket.ReadResponse().TrimEnd('\0', '\r', '\n')).StartsWith("END")) {
             string[] s = line.Split(' ');
             result.Add(s[1], s[2]);
         }
     });
     return result;
 }
Example #7
0
        private object[] get(string command, string[] keys, bool keysAreChecked, uint[] hashes, out ulong[] uniques)
        {
            //Check arguments.
            if (keys == null || hashes == null)
            {
                throw new ArgumentException("Keys and hashes arrays must not be null.");
            }
            if (keys.Length != hashes.Length)
            {
                throw new ArgumentException("Keys and hashes arrays must be of the same length.");
            }
            uniques = new ulong[keys.Length];

            //Avoid going through the server grouping if there's only one key.
            if (keys.Length == 1)
            {
                return(new object[] { get(command, keys[0], keysAreChecked, hashes[0], out uniques[0]) });
            }

            //Check keys.
            if (!keysAreChecked)
            {
                for (int i = 0; i < keys.Length; i++)
                {
                    checkKey(keys[i]);
                }
            }

            //Group the keys/hashes by server(pool)
            Dictionary <SocketPool, Dictionary <string, List <int> > > dict = new Dictionary <SocketPool, Dictionary <string, List <int> > >();

            for (int i = 0; i < keys.Length; i++)
            {
                Dictionary <string, List <int> > getsForServer;
                SocketPool pool = serverPool.GetSocketPool(hashes[i]);
                if (!dict.TryGetValue(pool, out getsForServer))
                {
                    dict[pool] = getsForServer = new Dictionary <string, List <int> >();
                }

                List <int> positions;
                if (!getsForServer.TryGetValue(keys[i], out positions))
                {
                    getsForServer[keys[i]] = positions = new List <int>();
                }
                positions.Add(i);
            }

            //Get the values
            object[] returnValues = new object[keys.Length];
            ulong[]  _uniques     = new ulong[keys.Length];
            foreach (KeyValuePair <SocketPool, Dictionary <string, List <int> > > kv in dict)
            {
                serverPool.Execute(kv.Key, delegate(PooledSocket socket){
                    //Build the get request
                    StringBuilder getRequest = new StringBuilder(command);
                    foreach (KeyValuePair <string, List <int> > key in kv.Value)
                    {
                        getRequest.Append(" ");
                        getRequest.Append(keyPrefix);
                        getRequest.Append(key.Key);
                    }
                    getRequest.Append("\r\n");

                    //Send get request
                    socket.Write(getRequest.ToString());

                    //Read values, one by one
                    object gottenObject;
                    string gottenKey;
                    ulong unique;
                    while (readValue(socket, out gottenObject, out gottenKey, out unique))
                    {
                        foreach (int position in kv.Value[gottenKey])
                        {
                            returnValues[position] = gottenObject;
                            _uniques[position]     = unique;
                        }
                    }
                });
            }
            uniques = _uniques;
            return(returnValues);
        }