public Bank LoadBankFromMemory(byte[] buffer, BankLoadingFlags flags) { FMOD.Studio.Bank bank; _system.loadBankMemory(buffer, (LOAD_BANK_FLAGS)flags, out bank).Check(); return(Bank.FromFmod(bank)); }
public Bank LoadBankFromMemory(byte[] buffer, BankLoadingFlags flags) { FMOD.Studio.Bank bank; _system.loadBankMemory(buffer, (LOAD_BANK_FLAGS)flags, out bank).Check(); return Bank.FromFmod(bank); }
public Bank LoadBankFromFile(string name, BankLoadingFlags flags) { FMOD.Studio.Bank bank; _system.loadBankFile(name, (LOAD_BANK_FLAGS)flags, out bank).Check(); return(Bank.FromFmod(bank)); }
public Bank LoadBankFromFile(string name, BankLoadingFlags flags) { FMOD.Studio.Bank bank; _system.loadBankFile(name, (LOAD_BANK_FLAGS)flags, out bank).Check(); return Bank.FromFmod(bank); }