Example #1
0
 /// <summary>
 /// Removes Item -> PriorityQueueItem reference
 /// </summary>
 /// <param name="queueItem"></param>
 private void UntrackItem(PriorityQueueItem <T> queueItem)
 {
     if (_itemTracker.ContainsKey(queueItem.Item))
     {
         _itemTracker.Remove(queueItem.Item);
     }
 }
Example #2
0
 /// <summary>
 /// Maintains an item -> PriorityQueueItem reference
 /// </summary>
 private void TrackItem(PriorityQueueItem <T> queueItem)
 {
     // if item is already in the queue, mark it as removed and update refernce to new item
     if (_itemTracker.ContainsKey(queueItem.Item))
     {
         _itemTracker[queueItem.Item].Removed = true;
         _itemTracker[queueItem.Item]         = queueItem;
     }
     else
     {
         _itemTracker.Add(queueItem.Item, queueItem);
     }
 }
Example #3
0
        /// <summary>
        /// Remove item at the top and reheaplify the queue
        /// </summary>
        private void Reheap()
        {
            // replace top item with last
            int last = Count - 1;

            Queue[0] = Queue[last];
            Queue.RemoveAt(last); // remove the old top item
            last--;

            // iterate until min heap property satisfied
            int parent = 0;

            while (true)
            {
                int leftChild  = (parent * 2) + 1;
                int rightChild = leftChild + 1;

                if (leftChild > last)
                {
                    break; // no children
                }
                // get smallest child
                int smallestChild;
                if ((rightChild <= last) && (Queue[rightChild].Priority < Queue[leftChild].Priority))
                {
                    smallestChild = rightChild;
                }
                else
                {
                    smallestChild = leftChild;
                }

                if (Queue[parent].Priority < Queue[smallestChild].Priority)
                {
                    break; // parent is smaller.
                }
                // swap with smallest child
                PriorityQueueItem <T> tempItem = Queue[smallestChild];
                Queue[smallestChild] = Queue[parent];
                Queue[parent]        = tempItem;
                parent = smallestChild;
            }
        }
Example #4
0
        /// <summary>
        /// Remove and return the item at the top of the queue
        /// </summary>
        public T Pop()
        {
            while (Count > 0)
            {
                PriorityQueueItem <T> topQueueItem = Queue[0];
                UntrackItem(topQueueItem);

                Reheap();

                if (topQueueItem.Removed)
                {
                    continue;
                }

                return(topQueueItem.Item);
            }

            // no item left in queue. return null (or equivilent default for type).
            return(default(T));
        }
Example #5
0
        /// <summary>
        /// Add PriorityQueueItem to the queue. If reference item is already in the queue it will be remnoved
        /// </summary>
        private void Push(PriorityQueueItem <T> queueItem)
        {
            TrackItem(queueItem);
            Queue.Add(queueItem);

            // maintain the min heap
            int child_pos = Queue.Count - 1;

            while (child_pos > 0)
            {
                int parent_pos = (child_pos - 1) / 2;

                if (Queue[child_pos].Priority > Queue[parent_pos].Priority)
                {
                    break;
                }

                PriorityQueueItem <T> tempItem = Queue[child_pos];
                Queue[child_pos]  = Queue[parent_pos];
                Queue[parent_pos] = tempItem;
                child_pos         = parent_pos;
            }
        }
Example #6
0
        /// <summary>
        /// Add an object to the priority queue. If the object is already in the queue the old PriorityQueueItem will be removed
        /// </summary>
        /// <param name="item">item to add to th3e queue</param>
        /// <param name="priority">priority of the item</param>
        public void Push(T item, double priority)
        {
            PriorityQueueItem <T> queueItem = new PriorityQueueItem <T>(priority, item);

            Push(queueItem);
        }