Example #1
0
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.CornflowerBlue);

            spriteBatch.Begin();
            _maze.Draw(spriteBatch);
            _runner.Draw(spriteBatch);
            _boss.Draw(spriteBatch);
            spriteBatch.End();

            base.Draw(gameTime);
        }
Example #2
0
        private void MazeGame_Paint(object sender, PaintEventArgs e)
        {
            maze.Draw(e.Graphics);

            if (player == null)
            {
                createPlayer();
            }

            if (target == null)
            {
                createTarget();
            }

            player.Draw(e.Graphics);
            target.Draw(e.Graphics);

            Font       myFont  = new Font("ComicSans", 24);
            SolidBrush brush   = new SolidBrush(Color.Fuchsia);
            String     message = "Level: {0}";
            Point      p       = new Point(730, 10);

            e.Graphics.DrawString(String.Format(message, levelCount.ToString()), myFont, brush, p);
        }