public bool Intersects(Box box) { return x.Intersects(box.x) && y.Intersects(box.y) && z.Intersects(box.z); }
public static Box Wrap(Box box0, Box box1) { box0.Include(box1); return box0; }
public void Include(Box box) { x.Include(box.x); y.Include(box.y); z.Include(box.z); }