/// <summary> /// /// </summary> public override void BeforeInitialize() { var currentOrientation = AndroidCompatibility.GetAbsoluteOrientation(); switch (Game.Activity.Resources.Configuration.Orientation) { case Orientation.Portrait: this._gameWindow.SetOrientation(currentOrientation == DisplayOrientation.PortraitDown ? DisplayOrientation.PortraitDown : DisplayOrientation.Portrait, false); break; default: this._gameWindow.SetOrientation(currentOrientation == DisplayOrientation.LandscapeRight ? DisplayOrientation.LandscapeRight : DisplayOrientation.LandscapeLeft, false); break; } base.BeforeInitialize(); _gameWindow.GameView.TouchEnabled = true; }
/// <summary> /// /// </summary> /// <param name="orientation"></param> public override void OnOrientationChanged(int orientation) { if (orientation == OrientationEventListener.OrientationUnknown) { return; } if (ScreenReciever.ScreenLocked) { return; } var disporientation = AndroidCompatibility.GetAbsoluteOrientation(orientation); AndroidGameWindow gameWindow = (AndroidGameWindow)Game.Instance.Window; if ((gameWindow.GetEffectiveSupportedOrientations() & disporientation) != 0 && disporientation != gameWindow.CurrentOrientation) { gameWindow.SetOrientation(disporientation, true); } }