ReadBlock() public method

public ReadBlock ( ) : string
return string
Example #1
0
        private void Parse( string _block )
        {
            m_states.m_unknownStates.Clear();
            m_parms.m_unknownParms.Clear();
            m_options.m_unknownOptions.Clear();
            m_unknownVariables.Clear();
            m_forbiddenParms.Clear();

            m_isUsingVegetationParms = false;
            m_isUsingCloudParms = false;
            m_isUsingWaterParms = false;

            Parser	P = new Parser( _block );
            while ( P.OK ) {
                string	token = P.ReadString();
                if ( token == null )
                    break;	// Done!
                if ( token.StartsWith( "//" ) ) {
                    RecordSingleLineCommentVariable( token, P );
                    continue;
                }
                if ( token.StartsWith( "/*" ) ) {
                    RecordCommentVariable( token, P );
                    continue;
                }

                if ( token.EndsWith( "{" ) ) {
                    // Handle problematic parms without space before their values
                    token = token.Substring( 0, token.Length-1 );
                    P.m_Index--;
                }

                P.SkipSpaces();

                switch ( token.ToLower() ) {
                    case "version":
                        P.SkipSpaces();
                        m_version = P.ReadInteger();
                        break;

                    case "state":
                        m_states.Parse( P.ReadBlock() );
                        break;

                    case "parms":
                        m_parms.Parse( P.ReadBlock() );
                        break;

                    case "options":
                        ParseOptions( P.ReadBlock() );
                        break;

                    // Programs
                    case "mainprogram":			m_programs.SetMainProgram( P.ReadString() ); break;
                    case "zprepassprogram":		m_programs.m_ZPrepass = P.ReadString(); break;
                    case "shadowprogram":		m_programs.m_shadow = P.ReadString(); break;

                    // Textures
                        // Layer 0
                    case "diffusemap":			Layer0.m_diffuse = new Layer.Texture( P.ReadToEOL() ); break;
                    case "bumpmap":				Layer0.m_normal = new Layer.Texture( P.ReadToEOL() ); break;
                    case "glossmap":			Layer0.m_gloss = new Layer.Texture( P.ReadToEOL() ); break;
                    case "metallicmap":			Layer0.m_metal = new Layer.Texture( P.ReadToEOL() ); break;
                    case "specularmap":			Layer0.m_specular = new Layer.Texture( P.ReadToEOL() ); break;
                    case "heightmap":			m_height = new Layer.Texture( P.ReadToEOL() ); break;
                    case "lightmap":			m_lightMap = new Layer.Texture( P.ReadToEOL() ); break;
                    case "occlusionmap":		Layer0.m_AO = new Layer.Texture( P.ReadToEOL() ); break;
                    case "translucencymap":		Layer0.m_translucency = new Layer.Texture( P.ReadToEOL() ); break;
                    case "emissivemap":			Layer0.m_emissive = new Layer.Texture( P.ReadToEOL() ); break;
                    case "layer0_maskmap":		Layer0.m_mask = new Layer.Texture( P.ReadToEOL() ); break;
                    case "layer0_scalebias":	Layer0.ParseScaleBias( P ); break;
                    case "layer0_maskscalebias":Layer0.ParseMaskScaleBias( P ); break;
                    case "layer0_colorconstant":Layer0.m_colorConstant = P.ReadFloat4(); break;

                        // Layer 1
                    case "layer1_diffusemap":	Layer1.m_diffuse = new Layer.Texture( P.ReadToEOL() ); break;
                    case "layer1_bumpmap":		Layer1.m_normal = new Layer.Texture( P.ReadToEOL() ); break;
                    case "layer1_glossmap":		Layer1.m_gloss = new Layer.Texture( P.ReadToEOL() ); break;
                    case "layer1_specularmap":	Layer1.m_specular = new Layer.Texture( P.ReadToEOL() ); break;
                    case "layer1_metallicmap":	Layer1.m_metal = new Layer.Texture( P.ReadToEOL() ); break;
                    case "layer1_maskmap":		Layer1.m_mask = new Layer.Texture( P.ReadToEOL() ); break;
                    case "layer1_emissivemap":	throw new Exception( "Shouldn't be allowed!" );//P.SkipSpaces(); Layer1.m_emissive = new Layer.Texture( P.ReadToEOL() ); break;
                    case "layer1_scalebias":	Layer1.ParseScaleBias( P ); break;
                    case "layer1_maskscalebias":Layer1.ParseMaskScaleBias( P ); break;
                    case "layer1_colorconstant":Layer1.m_colorConstant = P.ReadFloat4(); break;

                        // Layer 2
                    case "layer2_diffusemap":	Layer2.m_diffuse = new Layer.Texture( P.ReadToEOL() ); break;
                    case "layer2_bumpmap":		Layer2.m_normal = new Layer.Texture( P.ReadToEOL() ); break;
                    case "layer2_glossmap":		Layer2.m_gloss = new Layer.Texture( P.ReadToEOL() ); break;
                    case "layer2_specularmap":	Layer2.m_specular = new Layer.Texture( P.ReadToEOL() ); break;
                    case "layer2_metallicmap":	Layer2.m_metal = new Layer.Texture( P.ReadToEOL() ); break;
                    case "layer2_emissivemap":	throw new Exception( "Shouldn't be allowed!" );//P.SkipSpaces(); Layer2.m_emissive = new Layer.Texture( P.ReadToEOL() ); break;
                    case "layer2_maskmap":		Layer2.m_mask = new Layer.Texture( P.ReadToEOL() ); break;
                    case "layer2_scalebias":	Layer2.ParseScaleBias( P ); break;
                    case "layer2_maskscalebias":Layer2.ParseMaskScaleBias( P ); break;
                    case "layer2_colorconstant":Layer2.m_colorConstant = P.ReadFloat4(); break;

                    // Main variables
                    case "m_physicsmaterial":
                        m_physicsMaterial = P.ReadToEOL();
                        break;

                    case "wardroughness":
                        float4	roughness = P.ReadFloat4();
                        m_glossMinMax.x = roughness.x;
                        m_glossMinMax.y = roughness.y;
                        break;
                    case "metallicminmax":
                        float4	metal = P.ReadFloat4();
                        m_metallicMinMax.x = metal.x;
                        m_metallicMinMax.y = metal.y;
                        break;

                    default:
                        if ( CheckSafeTokens( token ) )
                            RecordUnknownVariable( token, P );
                        else
                            RecordForbiddenVariable( token, P );
                        break;
                }
            }
        }
Example #2
0
                public Texture( string _textureLine )
                {
                    m_rawTextureLine = _textureLine;

                    // Parse texture name
                    Parser	P = new Parser( _textureLine );
                    m_name = P.ReadString( true, false );

                    try {
                        // Check if it's a constant color
                        m_name = m_name.ToLower();
                        if ( m_name.StartsWith( "_" ) ) {
                            // Procedural texture
                            switch ( m_name ) {
                                case "_default":			m_constantColorType = CONSTANT_COLOR_TYPE.DEFAULT; break;
                                case "_black":				m_constantColorType = CONSTANT_COLOR_TYPE.BLACK; break;
                                case "_blackalphawhite":	m_constantColorType = CONSTANT_COLOR_TYPE.BLACK_ALPHA_WHITE; break;
                                case "_white":				m_constantColorType = CONSTANT_COLOR_TYPE.WHITE; break;
                                case "_invalid":			m_constantColorType = CONSTANT_COLOR_TYPE.INVALID; break;
                                default: throw new Exception( "Unsupported procedural texture type \"" + m_name + "\"!" );
                            }
                        } else if ( m_name.StartsWith( "ipr_constantcolor" ) ) {
                            m_constantColorType = CONSTANT_COLOR_TYPE.CUSTOM;
                            P = new Parser( _textureLine );
                            P.ConsumeString( "ipr_constantColor", false );
                            string	strColor = P.ReadBlock( '(', ')' );
                            m_customConstantColor = P.ReadFloat4( strColor );

                            // Compare known colors to revert to basic types
                            if ( CompareFloat4( m_customConstantColor, float4.Zero ) ) {
                                m_constantColorType = CONSTANT_COLOR_TYPE.BLACK;
                            } else if ( CompareFloat4( m_customConstantColor, float4.UnitW ) ) {
                                m_constantColorType = CONSTANT_COLOR_TYPE.BLACK_ALPHA_WHITE;
                            } else if ( CompareFloat4( m_customConstantColor, float4.One ) ) {
                                m_constantColorType = CONSTANT_COLOR_TYPE.WHITE;
                            }
                        }

                        if ( m_constantColorType == CONSTANT_COLOR_TYPE.TEXTURE ) {
                            // Build file name
                            string	fullPath = Path.Combine( ms_TexturesBasePath.FullName, m_name );
                            if ( Path.GetExtension( fullPath.ToLower() ) == "" )
                                fullPath += ".tga";	// Assume tga files if unspecified
                            m_fileName = new FileInfo( fullPath );
                        }
                    } catch ( Exception _e ) {
                        m_error = _e;
                    }
                }