public void clear() { clearTexture(); _object = null; _pos = null; }
public Tile(QuadNode<Tile> node, PlaceableObject placeableObject, Vec2Int v) { _node = node; _node.data(this); _object = placeableObject; _pos = v; }
public void removeObject() { _object = null; }
public void attachObject(PlaceableObject placeableObject) { _object = placeableObject; }