public MeshEditor() { grabCursor = LoadCursor(Properties.Resources.grab); grabbingCursor = LoadCursor(Properties.Resources.grabbing); Child = new RenderPanel(); InitializeDirect2D(); Child.Resize += (sender, e) => resized = true; Child.Paint += (sender, e) => Render(); Child.MouseDown += MouseDownHandler; Child.MouseUp += MouseUpHandler; Child.MouseMove += MouseMoveHandler; Child.MouseWheel += MouseWheelHandler; }