public void LoadAudioPreset(AudioPreset preset, bool overrideExist = false) { for (int i = 0; i < preset.Audios.Length; i++) { LoadAudio(preset.Audios[i], overrideExist); } }
public void UnloadAudioPreset(AudioPreset preset) { for (int i = 0; i < preset.Audios.Length; i++) { AudioIDEnum ID = preset.Audios[i].Type; if (clipDicts.ContainsKey(ID)) { clipDicts.Remove(ID); } } }