Example #1
0
 public static double Distance(MVector3D first, MVector3D second)
 {
     return Math.Sqrt(
         Square(first.X - second.X) +
         Square(first.Y - second.Y) +
         Square(first.Z - second.Z));
 }
Example #2
0
 private void AssignJoints(Dictionary<xn.SkeletonJoint, xn.SkeletonJointPosition> dictionary)
 {
     this.Head = this.GetVectorFromJoint(dictionary, xn.SkeletonJoint.Head);
     this.Neck = this.GetVectorFromJoint(dictionary, xn.SkeletonJoint.Neck);
     this.Torso = this.GetVectorFromJoint(dictionary, xn.SkeletonJoint.Torso);
     this.LeftShoulder = this.GetVectorFromJoint(dictionary, xn.SkeletonJoint.LeftShoulder);
     this.LeftElbow = this.GetVectorFromJoint(dictionary, xn.SkeletonJoint.LeftElbow);
     this.LeftHand = this.GetVectorFromJoint(dictionary, xn.SkeletonJoint.LeftHand);
     this.RightShoulder = this.GetVectorFromJoint(dictionary, xn.SkeletonJoint.RightShoulder);
     this.RightElbow = this.GetVectorFromJoint(dictionary, xn.SkeletonJoint.RightElbow);
     this.RightHand = this.GetVectorFromJoint(dictionary, xn.SkeletonJoint.RightHand);
     this.LeftHip = this.GetVectorFromJoint(dictionary, xn.SkeletonJoint.LeftHip);
     this.LeftKnee = this.GetVectorFromJoint(dictionary, xn.SkeletonJoint.LeftKnee);
     this.LeftFoot = this.GetVectorFromJoint(dictionary, xn.SkeletonJoint.LeftFoot);
     this.RightHip = this.GetVectorFromJoint(dictionary, xn.SkeletonJoint.RightHip);
     this.RightKnee = this.GetVectorFromJoint(dictionary, xn.SkeletonJoint.RightKnee);
     this.RightFoot = this.GetVectorFromJoint(dictionary, xn.SkeletonJoint.RightFoot);
 }
Example #3
0
 public static double Distance(MVector3D first, MVector3D second, Func<MVector3D, double> selector)
 {
     return Math.Abs(selector(first) - selector(second));
 }