private void Start() { welcome.SetActive(true); source = GetComponent <AudioSource>(); Object[] tempList = Resources.FindObjectsOfTypeAll(typeof(GameObject)); GameObject temp; Scene3.SetActive(false); miniGame.SetActive(false); cameraControl.SetActive(false); walkControl1.SetActive(true); walkControl2.SetActive(false); mainCamera.position += new Vector3(0f, 0.3f, 0f); foreach (Object obj in tempList) { if (obj is GameObject) { temp = (GameObject)obj; if (temp.tag == "AdultDukong" || temp.tag == "KidDukong") { realList.Add(temp); } if (temp.name == "MissionCheck") { mc = temp.GetComponent <MissionCheck>(); } } } }
void Start() { Object[] tempList = Resources.FindObjectsOfTypeAll(typeof(GameObject)); GameObject temp; foreach (Object obj in tempList) { if (obj is GameObject) { temp = (GameObject)obj; if (temp.name == "MissionCheck") { mc = temp.GetComponent <MissionCheck>(); } } } }
void Start() { source = GetComponent <AudioSource>(); height = ARCamera.transform.position.y; Object[] tempList = Resources.FindObjectsOfTypeAll(typeof(GameObject)); GameObject temp; RenderSettings.skybox = skyNight; startTime = Time.time; Door.SetActive(false); source.PlayOneShot(doorAppear, 1f); StartCoroutine(Next()); foreach (Object obj in tempList) { if (obj is GameObject) { temp = (GameObject)obj; if (temp.tag == "StreetLight") { StreetLight.Add(temp); } if (temp.name == "MissionCheck") { mc = temp.GetComponent <MissionCheck>(); } } } for (int i = 0; i < 51; i++) { StreetLight[i].SetActive(true); } NightLight.SetActive(true); DayLight.SetActive(false); }