public static float SignedAngle(Vector3 lhs, Vector3 rhs, Vector3 axis) { return(VecMath.SignedAngle((fp3)lhs, (fp3)rhs, (fp3)axis)); }
public static float SignedAngle(Vector2 lhs, Vector2 rhs) { return(VecMath.SignedAngle((fp2)lhs, (fp2)rhs)); }
public static float SignedAngle(Vector3 lhs, Vector3 rhs, Vector3 axis) { return(VecMath.SignedAngle((fp3)lhs, (fp3)rhs, (fp3)axis)); }
public static float SignedAngle(Vector2 lhs, Vector2 rhs) { return(VecMath.SignedAngle((fp2)lhs, (fp2)rhs)); }