Example #1
0
        void EvalDiffusion()
        {
            VecR dr = new VecR();
            int  ni;

            for (int nb = 0; nb < nBuffDiffuse; nb++)
            {
                if (tBuf[nb].GetCount == 0)
                {
                    foreach (Node node in nodes)
                    {
                        tBuf[nb].AddorigR(node.Getr);
                        tBuf[nb].AddrTrue(node.Getr);
                    }
                }
                if (tBuf[nb].GetCount >= 0)
                {
                    ni = tBuf[nb].GetCount;
                    tBuf[nb].InitrrDiffuse(0.0);
                    for (int n = 0; n < nodes.Count; n++)
                    {
                        dr.VSub(tBuf[nb].GetrTrue[n].Get, nodes[n].Getr);
                        dr.VDiv(dr.Get, region.Get);
                        dr.Nint();
                        dr.VMul(dr.Get, region.Get);
                        tBuf[nb].GetrTrue[n].Get.VAdd(nodes[n].Getr, dr.Get);
                        dr.VSub(tBuf[nb].GetrTrue[n].Get, tBuf[nb].GetorgR[n].Get);
                        tBuf[nb].AddrrDiffuse(ni, dr.VLenSq());
                    }
                }
                tBuf[nb].AddCount();
            }
            AccumDiffusion();
        }
Example #2
0
 public void VWrap(VecR region)
 {
     if (x >= 0.5 * region.x)
     {
         x -= region.x;
     }
     if (x < -0.5 * region.x)
     {
         x += region.x;
     }
     if (y >= 0.5 * region.y)
     {
         y -= region.y;
     }
     if (y < -0.5 * region.y)
     {
         y += region.y;
     }
     if (z >= 0.5 * region.z)
     {
         z -= region.z;
     }
     if (z < -0.5 * region.z)
     {
         z += region.z;
     }
 }
Example #3
0
        private void Update(int per, List <Node> nodes, VecR region, int step)
        {
            progressBar1.Value = per;
            this.Text          = per.ToString();
            Bitmap   bmp    = new Bitmap(pictureBox1.Width, pictureBox1.Height);
            Graphics g      = Graphics.FromImage(bmp);
            int      radius = 10;

            foreach (Node node in nodes)
            {
                float x = (float)((node.Getr.x + 0.5 * region.x) * pictureBox1.Width / region.x);
                float y = (float)((node.Getr.y + 0.5 * region.y) * pictureBox1.Height / region.y);
                try { g.DrawEllipse(new Pen(Color.Black), x, y, radius, radius); }
                catch (OverflowException)
                {
                    if (listen.ThreadState == ThreadState.Running)
                    {
                        listen.Abort();
                        do
                        {
                            Thread.Sleep(100);
                        } while (listen.ThreadState == ThreadState.Running);
                    }
                    buttonStart.Enabled = true;
                    MessageBox.Show("Overflow error.");
                }

                //      Console.WriteLine(x);
                pictureBox1.Image = bmp;
                Step.Text         = step.ToString();
            }
        }
Example #4
0
        //Initialize Coordinates
        public void InitCoords(VecI initUcell, double density)
        {
            int  nx, ny, nz;
            VecR c, gap;
            int  n = 0;

            Console.WriteLine("density = " + density);
            gap = new VecR(region.x / initUcell.x, region.y / initUcell.y, region.z / initUcell.z);

            for (nz = 0; nz < initUcell.z; nz++)
            {
                for (ny = 0; ny < initUcell.y; ny++)
                {
                    for (nx = 0; nx < initUcell.x; nx++)
                    {
                        c.x  = nx + 0.5; c.y = ny + 0.5; c.z = nz + 1.5;
                        c.x *= gap.x; c.y *= gap.y; c.z *= gap.z;
                        c.x += -0.5 * region.x; c.y += -0.5 * region.y; c.z += -0.5 * region.z;
                        Node b = new Node(c, c, c);
                        nodes.Add(b);
                        //Introduce connection

                        if (nx > 0.5)
                        {
                            nodes[n - 1].AddCon(n);
                            nodes[n].AddCon(n - 1);
                        }
                        n++;
                    }
                }
            }
        }
Example #5
0
 public void VWrap(VecR region)
 {
     if (r.x >= 0.5 * region.x)
     {
         r.x -= region.x;
     }
     if (r.x < -0.5 * region.x)
     {
         r.x += region.x;
     }
     if (r.y >= 0.5 * region.y)
     {
         r.y -= region.y;
     }
     if (r.y < -0.5 * region.y)
     {
         r.y += region.y;
     }
     if (r.z >= 0.5 * region.z)
     {
         r.z -= region.z;
     }
     if (r.z < -0.5 * region.z)
     {
         r.z += region.z;
     }
 }
Example #6
0
        public void SetParams()
        {
            //Cut-off radius
            rCut      = Math.Pow(2.0, 1.0 / 6.0);
            density   = 0.8;
            initUcell = new VecI(3, 3, 3);  //Firstly manually assign the cell
            nMol      = initUcell.x * initUcell.y * initUcell.z;
            velMag    = Math.Sqrt(NDIM * (1.0 - 1.0 / nMol) * temperature);

            double fac = 1.0 / Math.Pow(density, 1.0 / 3.0);

            region = new VecR(fac * initUcell.x, fac * initUcell.y, fac * initUcell.z);
        }
Example #7
0
        private void Update(int per, List <Node> nodes, VecR region, int step)
        {
            progressBar1.Value = per;
            this.Text          = per.ToString();
            Bitmap   bmp    = new Bitmap(pictureBox1.Width, pictureBox1.Height);
            Graphics g      = Graphics.FromImage(bmp);
            int      radius = 10;

            foreach (Node node in nodes)
            {
                float x = (float)((node.Getr.x + 0.5 * region.x) * pictureBox1.Width / region.x);
                float y = (float)((node.Getr.y + 0.5 * region.y) * pictureBox1.Height / region.y);
                g.DrawEllipse(new Pen(Color.Black), x, y, radius, radius);
                //      Console.WriteLine(x);
                pictureBox1.Image = bmp;
                Step.Text         = step.ToString();
            }
        }
Example #8
0
        public void SetParams()
        {
            //Cut-off radius
            rCut = Math.Pow(2.0, 1.0 / 6.0);
            //        density = 0.85;
            initUcell = new VecI(3, 3, 3);  //Firstly manually assign the cell
            nMol      = initUcell.x * initUcell.y * initUcell.z;
            velMag    = Math.Sqrt(NDIM * (1.0 - 1.0 / nMol) * temperature);

            double fac = 1.0 / Math.Pow(density, 1.0 / 3.0);

            region = new VecR(fac * initUcell.x, fac * initUcell.y, fac * initUcell.z);

            //Set Diffusion Params
            nValDiffuse      = 10;
            nBuffDiffuse     = 1;
            limitDiffusivaAv = 100;
            stepDiffuse      = 10;
        }
Example #9
0
 public void VVSAddR(double fac, VecR dr)
 {
     ra.x += fac * dr.x;
     ra.y += fac * dr.y;
     ra.z += fac * dr.z;
 }
Example #10
0
 public void VAdd(VecR a, VecR b)
 {
     x = a.x + b.x; y = a.y + b.y; z = a.z + b.z;
 }
Example #11
0
 public void VMul(VecR a, VecR b)
 {
     x = a.x * b.x; y = a.y * b.y; z = a.z * b.z;
 }
Example #12
0
 public void VDiv(VecR a, VecR b)
 {
     x = a.x / b.x; y = a.y / b.y; z = a.z / b.z;
 }
Example #13
0
 public void AddrTrue(VecR r)
 {
     rTrue.Add(r);
 }
Example #14
0
 public void AddorigR(VecR r)
 {
     orgR.Add(r);
 }
Example #15
0
 public void VVSAddV(double fac, VecR dr)
 {
     rv.x += fac * dr.x;
     rv.y += fac * dr.y;
     rv.z += fac * dr.z;
 }
Example #16
0
 public void Setr(VecR r)
 {
     this.r = r;
 }
Example #17
0
 public Node(VecR r, VecR rv, VecR ra)
 {
     this.r  = r;
     this.rv = rv;
     this.ra = ra;
 }
Example #18
0
 public void VVAdd(VecR r)
 {
     x += r.x; y += r.y; z += r.z;
 }