public void GlobalSpawn() { Player[] players = PlayerInfo.Online.Items; foreach (Player p in players) { if (p.level == level) { Entities.Spawn(p, this); } } }
internal void SpawnEntity(Player p, byte id, ushort x, ushort y, ushort z, byte rotx, byte roty, string possession = "") { Entities.Spawn(this, p, id, x, y, z, rotx, roty, possession); }