static int GetOutTouch(IntPtr L) { ToLua.PushOut <Touch>(L, new LuaOut <Touch>()); return(1); }
static int GetOutLayerMask(IntPtr L) { ToLua.PushOut <LayerMask>(L, new LuaOut <LayerMask>()); return(1); }
static int GetOutBounds(IntPtr L) { ToLua.PushOut <Bounds>(L, new LuaOut <Bounds>()); return(1); }
static int GetOutRaycastHit(IntPtr L) { ToLua.PushOut <RaycastHit>(L, new LuaOut <RaycastHit>()); return(1); }
static int GetOutQuaternion(IntPtr L) { ToLua.PushOut <Quaternion>(L, new LuaOut <Quaternion>()); return(1); }
static int GetOutColor(IntPtr L) { ToLua.PushOut <Color>(L, new LuaOut <Color>()); return(1); }
static int GetOutVector4(IntPtr L) { ToLua.PushOut <Vector4>(L, new LuaOut <Vector4>()); return(1); }
private static int GetOutVector2(IntPtr L) { ToLua.PushOut <Vector2>(L, new LuaOut <Vector2>()); return(1); }
private static int GetOutRay(IntPtr L) { ToLua.PushOut <Ray>(L, new LuaOut <Ray>()); return(1); }