public override void Load(params string [] args)
        {
            camera.Zoom     = 3;
            camera.Position = Vector2.Zero;

            var cont = camera.Get_Controller();

            penumbra.AmbientColor = new Color(1f, 1f, 1f, 1f);
            pre_origin            = camera.Origin;
            camera.Origin         = new Vector2(0, 0);
            called = false;

            actions = new Named_Action_List(new Dictionary <string, Action> {
                { "Start", () => {
                      manager.Goto_Screen("Level 1", false);
                  } },
                { "Level Select", () =>
                  {
                      manager.Goto_Screen("Level Select", false);
                  } },
                { "Settings", () => {
                      Console.WriteLine("YOYOYOYO");
                  } },
                { "Exit", () => {
                      LostIslandRanal.SHOULD_QUIT = true;
                  } }
            });
        }
Example #2
0
        public override void Load(params string [] args)
        {
            camera.Zoom     = 3;
            camera.Position = Vector2.Zero;
            called          = false;

            var cont = camera.Get_Controller();

            var list = new Named_Action_List(new Dictionary <string, Action>());

            list.Add("Menu", () => screen_manager.Goto_Screen("Menu", false));

            var current = Directory.GetCurrentDirectory();
            var files   = Directory.GetFiles(current + "/Content/Maps/");

            foreach (var file in files)
            {
                var toks = file.Split('\\', '/');
                list.Add(toks.Last(), () => {
                    screen_manager.Goto_Screen("Level 1", false, toks.Last().Split('.').First());
                });
            }

            actions = list;

            penumbra.AmbientColor = new Color(1f, 1f, 1f, 1f);
            pre_origin            = camera.Origin;
            camera.Origin         = new Vector2(0, 0);
        }
Example #3
0
        public override void Load(params string [] args)
        {
            SkyVaultLogo = Assets.It.Load_Texture("logo", "Logo");
            MonoGameLogo = Assets.It.Load_Texture("SquareLogo_1024px", "Mono");

            float timing = 0.02f;

            tasker = new Tasker(
                (time) =>
            {
                SkyLogoY = Math2.Lerp(SkyLogoY, LostIslandRanal.ScreenHeight / 2 - Logo_Size / 2, 0.08f);
                if (SkyLogoY < LostIslandRanal.ScreenHeight / 2 - (Logo_Size / 2) + 1)
                {
                    tasker.Next();
                }
            },
                (time) =>
            {
                sky_color = Math2.Lerp(sky_color, Color.Transparent, 0.02f);
                if (Vector4.Distance(sky_color.ToVector4(), Color.Transparent.ToVector4()) < 0.1f)
                {
                    tasker.Next();
                }
            },
                (time) =>
            {
                MonoLogoY = Math2.Lerp(MonoLogoY, LostIslandRanal.ScreenHeight / 2 - Logo_Size / 2, 0.08f);
                sky_color = Math2.Lerp(sky_color, Color.Transparent, 0.02f);
                if (MonoLogoY < LostIslandRanal.ScreenHeight / 2 - (Logo_Size / 2) + 1)
                {
                    tasker.Next();
                }
            },
                (time) =>
            {
                sky_color  = Math2.Lerp(sky_color, Color.Transparent, 0.02f);
                mono_color = Math2.Lerp(mono_color, Color.Transparent, 0.02f);
                if (Vector4.Distance(mono_color.ToVector4(), Color.Transparent.ToVector4()) < 0.1f)
                {
                    tasker.Next();
                }
            },
                (time) =>
            {
                sky_color  = Math2.Lerp(sky_color, Color.Transparent, 0.02f);
                mono_color = Math2.Lerp(mono_color, Color.Transparent, 0.02f);

                screen_manager.Goto_Screen("Menu", true);
                tasker.Next();
            }, (time) => { }
                );
        }